NEWS VENDING MACHINE Get the newspaper: Search the coin slot. You'll find a quarter. Put it in the machine and open it. Take a newspaper. Read it. Alternate ways of getting the newspaper. [T] Pick the lock and open it. [M] Smash the vending machine and take a paper. OUTSIDE POLICE STATION Go inside. INSIDE POLICE STATION [T] Pick the sargeant's pocket to get the gun. Take the superglue and glue the fire exinguisher door shut and then push the ashtray into the trashcan. SHERIFF'S OFFICE Open the sheriff's desk and take his keys. Open the fuse box. Take the spare fuse. Push the lever to shut off the power. [W] Cast a light spell to see better. The thief doesn't need light because he's used to working in the dark. EVIDENCE LOCKER Unlock the door with the sheriff's keys. Go in and take the camera, the police report, and the bomb fragments. Read the report and look at the fragments. OUTSIDE RICK'S ELECTRONICS To get inside: [T] Pick the lock [V] Mist in. [M] Smash the door in. (kinda fun!) Search the wall of the store. You'll find a brick. Throw it through the plate glass window. (Surprisingly enough, you don't lose points for this.) INSIDE RICK'S ELECTRONICS Take the wire cutters. Take the cassette tapes on the desk. Search the desk to find another tape. Play the tapes. Open the filing cabinet and take the customer records file. To get some money: [T] Pick the lock on the cash register. [M] Smash the register. OUTSIDE AI CORPORATE HEADQUARTERS Unless you have the witch, you'll need to go behind the building to search the dumpster for an empty box (see below). Once you have the box, press the doorbell. The guard will open the door. Show him the package. He'll tell you leave it on Mr. Simpson's desk. You can then go inside (the guard doesn't seem to care if you wander around once you're inside). [W] Cast a divination spell. The lock's code will be revealed. EHIND AI BUILDING Open the dumpster. Ignore the cat. Search the dumpster to find the small package (empty box) addressed to Ted Simpson. Use the box to trick the stupid guard out front. INSIDE AI CORPORATE HEADQUARTERS - SECRETARY'S DESK Take the note. Read it. It mentions a keycode 2112. Open the copy machine and take and read that paper, too. SECURITY OFFICE Take the video tapes. TED SIMPSON'S OFFICE Open the smoke detector and take out the battery. Get the remote control and put the battery in it. Press the button on the desk. Open the painting. Put video tape #3 in the VCR and use the remote to start it. The safe will open. Get the tape in the safe and put it in the VCR. Use the remote again. INSIDE MESSENGER SERVICE (Go to the News Vending Machine and then the left of the screen.) [T] Sneak upstairs into the Delivery boys' locker room. Unless you have the thief, you can't go upstairs directly. You need to get there via the gym (see below). INSIDE GYM [W,M] Go into the women's locker room. [H,T,P] Go to the hospital and get the dry ice from the crash cart. Go back to the gym and wait for the gym attendant to leave the room and then throw the dry ice in the locker room to steam the place up. Go inside. [V] Wait for the gym attendant to leave, go "mist form" and go into the locker room. INSIDE WOMEN'S LOCKER ROOM Go through the window at the far end of the locker room. This will put you in the DELIVERY BOYS' LOCKER ROOM. DELIVERY BOYS' LOCKERS Open the fuse box and take out the bad fuse. Put the new one that you got in the sheriff's office in the fuse box. The lights come on. Search the locker to the right of the fusebox. You'll find J.P. Withers' delivery jacket. Search the jacket to get his van keys. Search the lockers at the right of the screen to find the gloves. Take the trashcan. AMERICAN TEMPORARY STORAGE (ATS) (Go to Rick's Electronics, then the Used RV Lot, then ATS.) Show J.P.'s van keys to the attendant. He'll get your stuff. Look in the box and take everything. [H] Build a bomb with the components by tinkering with any one of them. USED RV LOT Use the scancard to get into the RV, then get out. You'll have J.P. Withers's Battle Journal. Read it. Unless you have the vampire, go to the hospital and get the Level 4 scancard from the sheriff (it will happen automatically. You'll meet J.P., too). Go back to the RV. Use autodrive to go to the AI manufacturing plant. CLEARING IN THE WOODS Get the branch. FOREST ROAD Put the branch in the middle of the road. When the truck stops and the driver leaves to move the branch, get in the truck. LOADING BAY Open the loading bay door and go inside. Get the wood saw. Open the fuse box and turn on the power by pushing it. Go outside. SCAFFOLDING TO CORRIDOR Take the scaffolding up to the corridor with the Level 4 and Level 6 security doors. [V] Mist through the Level 4 door. All others must first go back to the hospital to visit the sheriff. He'll give you a Level 4 passcard with which you can open the Level 4 door. ELECTRONIC STOCK ROOM Push the control panel by the elevator and enter the code "2112" into the keypad. The elevator is now active. Take it down to the secured corridor. SECURED CORRIDOR Use the wire-cutters from Rick's Electronics to cut the trip wire. Open the door to the Secured Laboratory. SECURED LABORATORY Get the drone ledger. Read it. Go back to the RV. RV Enter these names into the RV database: Cotton, Houston, Sterling, Carver (Sawbuck and Carver are the same person). You'll now have a new location that you can auto-drive to (The Suburbs). Go there. LIBRARY PARKING LOT (Go left two times: Dogwood Dr., Dogwood Dr., Parking Lot) Open the back of the parked car. Get the crowbar and the flashlight. Go back to the RV and go right to Elm Street. ELM STREET Use the crowbar to break the lock on the door. Go inside and pick up the book. Read it. Alternately, once you learn about the family and the book (from the school and library) you can [M] smash the door or [T] pick the lock to get inside. You can't do that before you learn about the book because the Bureau doesn't support illegal actions unless it helps the investigation. DOGWOOD DRIVE - EDDIE HOUSTON'S HOUSE (The first house left of the RV) Pry open the door, [T] pick the lock, [M] Smash the door, or [V] mist inside. EDDIE HOUSTON'S LIVING ROOM Get the vampire hunter's kit (green bag). Search it to find the shovel, garlic, and stake. Go into the kitchen EDDIE HOUSTON'S KITCHEN Close the door. Search the garbage to find a ticket to see Mike and the Nightstalkers. Leave the house DOGWOOD DRIVE - DENNIS STERLING'S HOUSE (the second house left of the RV) Pry open the door, [T] pick the lock, [M] smash the door, or [V] mist inside. DENNIS STERLING'S LIVING ROOM Play the answering machine (push on it). Go into the garage. DENNIS STERLING'S GARAGE Open the 2nd cabinet door. Take the book on bombs. Read it. Open the 5th cabinet. Take the radio (it seems to have no purpose other than play music). Leave FRONT OF LIBRARY (through Library parking lot) Pry open the book return, [T] pick the lock on the book return, or [M] smash the book return. Get the book on Botany. Read it. Pry open the library door, [T] pick the lock, [M] smash the door, or [V] mist inside. INSIDE LIBRARY [H] Hack the computer. Turn on the computer. Enter "demons" at the console. Go downstairs. LIBRARY BASEMENT Search the second shelf of books. You'll find that the book on demonology is checked out. FRONT OF SCHOOL Two ways to get in: Open the unlocked window Pry open the door, [T] pick the lock, [M] smash the door, or [V] mist inside. If you went through the door, go into the classroom in the back. If you went through the window, you'll already be in the classroom. INSIDE THE CLASSROOM Get the assignment list from the teacher's desk. Read it. (This is what lets you break into the Gembeck's house on Elm street if you don't have the crowbar.) Leave FRONT OF STALKER'S NIGHTCLUB (Past Carver's Bar and Stalker's parking lot) Go backstage through the door at the front right of the room. DRESSING ROOM (through backstage hallway) Search the coffin for the garlic and the note. Read the note. Leave SIXTH STREET (past the Herbalist's shop) Search the ballet poster. Open it. Go inside the gang hideout. INSIDE GANG HIDEOUT Ask the guy about the location of Sawbuck (Clyde Carver). Get the stimulants and the depressants. Leave. Go to Stalker's parking lot. STALKER'S PARKING LOT Open the bus. Search Eddie Houston to remove the drone chip. Go to Carver's Bar. CARVER'S BAR Click on Sawbuck six times until he's out of bullets. (You can attack him and kill him, too, but you lose points.) Follow him into the basement. BASEMENT OF CARVER'S BAR Search Sawbuck to remove the drone chip. Go to the Herbalist's shop. Get the healing powder, the warding charm, the sleeping drug, and the love potion. Pick up the amulet next to the cash register. When Veronica Cotton appears and asks if you want to see her, agree with her. She says she'll send Elmo. Give the amulet back to the herbalist woman. Go outside. Follow the cat, but don't get ahead of it. Let it leave the screen before you follow. It will wait. It will lead you back to the RV. AT THE RV A message will appear to tell you to follow the cat to the cemetary. Ignore it for now. Search Dennis Sterling to remove the chip. He'll tell you he rigged the RV to explode. Disable the bomb with the wire-cutters. Get in the RV and drive to the cemetary. Elmo the cat will be waiting for you. Follow him to Veronica Cotton's house. VERONICA COTTON'S HOUSE Go inside (the door's not locked). As she's speaking to you, search her to remove the drone chip. If she sends you back to the RV (magically), try again. If you still have the amulet from the herbalist, she'll keep sending you back. You have to go inside without the amulet. If you have the amulet, split up your characters and leave one at the RV. Go inside her house with the other one and you'll be able to search her. After you remove the chip, Stellerex will appear to you and he'll be pissed. Go to the cemetary gates. CEMETARY GATES Stellerex will be there screaming threats. Ignore him. Use the camera to take a picture. Use the shovel from Eddie Houston's vampire hunter's kit to dig just behind the marked gravestone. Take a finger bone from the body in the grave. This guy was a convicted murderer. Go to the park (past the RV). PARK Search the tree. You'll recognize it as a dogwood tree if you read the Book on Botany. Use the saw from the AI Manufacturing Plant to cut of a limb, then use the saw on the limb to cut off a small disk. Go to the church and go inside. INSIDE THE CHURCH Go into the church kitchen through the door on the right. CHURCH KITCHEN Dip the finger bone into the blood on the kitchen counter. It's the priest's blood. He's a virgin. Use the finger bone on the dogwood disc to create a disc to bind a demon. It will glow with a faint blue light (from the description, not actually on the screen) if you do it properly. Go into the bedroom through the door on the right. CHURCH BEDROOM Get the crucifix off the wall. Search the floor at the foot of the bed. Open the trapdoor and take the Tome of Banishment. Read it. Leave and go back to the cemetary gates. CEMETARY GATES. Stellerex will have a different message now that you have all the powerful demon-banishing stuff. Scare him away with the crucifix. You can now go to the mausoleums on the left side of the screen. MAUSOLEUMS Open the door of the mausoleum in the back. Go inside. INSIDE THE MAUSOLEUM Relative to the screen, go down, right, right, and up. Click on the left wall of the chamber. You'll go through the wall and will automatically banish Stellerex assuming you have the prepared dogwood disc and the Tome of Banishment. He'll give you a Level 6 passcard and will send you back outside the mausoleum. Go back to the RV and drive to the AI Manufacturing Plant. Go up the scaffolding again to the corridor. CORRIDOR Use the Level 6 passcard to open the door on the right. Go in. LEVEL 6 GUARD POST Stay behind the filing cabinet until the guard has to leave for the bathroom. Put the depressants in his coffee. Leave. Come back. He'll be unconcious. Search him to get a Level 7 passcard. Open the door to the locked offic with the passcard. LOCKED OFFICE/PROGRAMMER'S ROOM Give the stimulants to the programmer. Talk to her. She'll tell you all about the virus and give you the security cipher-code to the EMP lab. You don't have to write it down. Go into the corridor on the right. CORRIDOR TO EMP LAB Open the door to the EMP lab. It should open automatically if you've listened to the programmer. IN THE EMP LAB Get the EMP device. Go back out to the corridor. CORRIDOR TO EMP LAB (again) Go through the passageway on the bottom left of the screen. You'll be in another corridor that leads to Ted Simpson's office. CORRIDOR TO SIMPSON'S OFFICE Use the Level 7 passcard to open to door. TED SIMPSON'S OFFICE Push the statue on the desk. A passageway will open behind the desk. Go into the mainframe antechamber. MAINFRAME ANTECHAMBER Use the EMP device to shut down the security locks. It will damage the door to the mainframe room, so you can't get in that way. Go back to the EMP lab and recharge the EMP device by clicking on the pedastal where you found it. Go back to the Level 6 Guard Room. LEVEL 6 GUARD ROOM (again) Search the panel at the bottom left of the screen. You'll find an access tunnel to the mainframe computer. (The program says it's locked, but it isn't anymore, assuming you used the EMP device already.) Go into the mainframe room. MAINFRAME ROOM Talk to Ted Simpson. He'll give you a code for disabling the virus. With your character who's carrying the EMP device, sit in the VR chair by clicking on it. You'll go into VR. IN VR Listen to the virus doing his scare dialog and then use the EMP device (that'll shut him up! :-) ). Push the computer panel at the left of the screen and everything will blow up. You'll go back into reality with your other character and the game is over. It's got a pretty cheesy ending. A lot of people are bitching about that. Ta-dah! You've won!