WALKTHROUGH FOR SPACE QUEST III Notes: ‘You’ can refer to you as the player or you as Roger Wilco. The parts of the game which are not completely necessary to complete (but are needed either for extra points or information useful later) are written in brackets ([]). N means North, or away from the screen; S means South, or towards the screen; W means West, or to the left; and E means East, or to the right. Each of these directions (N, S, W and E) when used indicates that you have to walk one entire screen in that direction. For example, ‘Walk N, N, E,’ means that you have to walk two full screens to the north and then one full screen to the east. Space Quest III: The Pirates of Pestulon The Junk Freighter See what happens when you go to sleep on a ship drifting away in space? It is not good! Alright, let us get out of here. Walk E, E (into the tunnel). Take the wire. Walk W, W (back to your ship), S and E. Walk right up to the trash conveyor and wait till one bucket scoops you up. Wait until you are sitting on the conveyor belt, then type STAND and JUMP. Now you can only walk left or right. Walk W, W, W. You should carry on until you are standing above that boring contraption hanging on the rail. Type CLIMB DOWN. (Do not take too long in this screen or you will get zapped.) Let us now get our bearings by drawing a very simple diagram: 0 1 2 3 4 _ _ _ _ _ _ _ _ _ _ 5 6 7 8 9 0 - Opposite where you are now 1 - Above your now non-working escape pod 2 - Above the entrance to the tunnel 3 - Above the tunnel 4 - Above the big mech’s head (you will see it later) 5 - Where you are now 6 - Above the big piece of scrap metal (S of your escape pod) 7 - Above the upright conveyor 8 - Above the conveyor belt 9 - Above the Aluminum (American spelling) Mallard, which you will use later The Aluminum Mallard needs three items to work: a warp motivator (which you cannot carry), a reactor (which you can carry) and wire (which you already have). You need the ‘grabber’ on your machine to get the first item. Ride your machine to point 1 (around the bend and E, or E, E, E, E, around the bend and W, W, W) and move to somewhere on the right side of the screen. Now type PUSH BUTTON (you may need to try this a few times) to grab it. Ride to point 9, stop somewhere on the right side of the screen and drop the item into the ship by pushing the button. Now it is time to get that second item. Ride back to point 5 and stop the machine right next to the little ramp. Type GET OFF and walk into the big chute. Once you have landed on the ground (do not worry about the big rats now), walk as far as you can to the left side of the room and type LOOK WALL. You will see a hole. Type LOOK HOLE. Type TAKE REACTOR. Leave the wire. Walk to the ladder and type CLIMB LADDER. As soon as you have reached the top, type TAKE LADDER (ouch!). Now get to your ship! To do that, first walk N, E, E and E. Ah, but while you are trying to walk E the last time, you get robbed! Now you have to get items two and three again. To do that, walk back to the trash conveyor (like you did at the start) and be drawn up again. Stand and jump as before, and get back to your ‘grabbing machine’. Type CLIMB DOWN, but this time type GET OFF right away. Walk into the chute again. Walk up to the hole in the wall, and take the reactor and the wire. Walk up to where the ladder was before and type PLACE LADDER. Climb and take it as before. Let us try that again! Walk N, E, E and E. It worked! Walk up to the mech’s head and type CLIMB IN EYE. Climb down the steps and walk up to your new ship so that you can see Roger easily. Type PLACE LADDER and climb it - careful up here! Walk up to the hatch and open it. A panel should be pushed away from its place. Type USE REACTOR and USE WIRE. Now sit! Type LOOK SCREEN and make sure you know the controls a bit before you read on. Turn on your engines and radar. Now take off! After your radar has warned you that you cannot climb anymore, put on your front shields (very important!) and fire. Once you have left the freighter, make sure to turn off your forward shields again. Now, there are three places you can go: Ortega, Phleebhut and Monolith Burger. You will die if you step onto Ortega because it is too hot. You will not be able to do anything at Monolith since you do not possess any cash. So, Phleebhut it is! Lock onto it and go to light speed. Once you have started orbiting the planet, land. Phleebhut You are on this green planet to do the following three things: sell the gem, buy thermal underwear for use on Ortega and destroy the terminator droid (the reward for doing which being an invisibility belt) that has now started to follow you. Once you have landed, you should type STAND and LEAVE (or PUSH BUTTON). Walk E, E, N and N. (If you see a ‘venomous scorpazoid’ walk out of the screen and back in (they are pretty fast).) You should now be outside a tourist shop. Walk inside. Type SHOW GEM. Refuse the first offer (300) and the second (400) but accept the third (425). If you wait, he will show you a pair of thermal underwear. Buy it. [You have enough money to buy the other two items if you really want them.] Leave the store. Oh-oh! You are in big troubles! Quickly walk W and E through the door on the side of the big ‘monster’. Walk onto the lift and push the button to go up. Walk up the stairs and to the hook that is closest to you as the player. Wait for Arnie to come right next to the big gears and type GRAB ROPE. Walk up to his remains and take the invisibility belt. Ride down with Fester when he finally arrives. Walk back to your ship, get in and sit down. [Fly to Monolith.] Monolith Burger [You go to Monolith to find out the purpose of this game, because up to now it has not had much direction. Walk W and up to the funny alien behind the counter. Look at the menu, order a Fun Meal (you have enough money to order everything else) and pay up. Sit down at a table and simply type EAT. Cool, you got a swell decoder ring! [Walk up to the arcade machine and play it. (You have to type INSERT COIN each time you want to play.) Play this silly game enough (there is a much better version in SQ4) and you will be able to read a secret message. To decode it, type LOOK RING. So, you have to rescue the Two Guys From Andromeda. It will be an honour! For now, get back to your ship.] Fly to Ortega. Ortega You go to Ortega to uncloak its moon, Pestulon, where the Two Guys are being held hostage. Stand and type WEAR UNDERWEAR (sounds weird, eh?). Exit the ship and walk to the west until you come to an unstable crossing. Cross it, go S and hide (again!) behind a rock. Wait until the ScumSoft employees leave. [Walk up to the telescope and look through it. Aha! There is the cloaked moon!] Walk up to the small crate and take a thermal detonator. Walk E and N, and then down the stairs (you cannot see them at first). Follow the trail inside the building until you come to a ladder. Climb it. Stand at the very edge and type DROP DETONATOR. Quickly get back to where the equipment was. Take the pole with the small propeller on top of it. Walk N to where the gap is. Type USE POLE and get back to your ship. Fly to Pestulon. Pestulon You are here to rescue the Two Guys. Leave your ship and walk N, S, W or E (i.e. anywhere). While you are looking through the branches, type WEAR BELT and PUSH BUTTON to turn it on. Wait until a window pops up and choose the option that will let you try to enter the SS offices. Just walk right in-between the two guards and down the stairs. When you stop at the bottom, you will become visible again. Walk up to the button on the wall and push it. Step into the lift. The hall you walk into is quite simple to describe. Try picture two concentric circles, one obviously being larger than the other. On the inner circle are two doors and the same is true of the outer one. You just stepped through one of the doors on the inner circle. The other door opens to a janitor’s closet. The two doors on the outer circle lead to a big SS office room and to where the Two Guys are being held. To get access to the latter room, you will need a card and a picture of Elmo Pug. Walk into the janitor’s closet and take the coverall. Inside the coverall is a vaporiser. Walk into the office (through the door without the unit on the wall beside it). Wherever you want to go in this room, you have to vaporise the dustbins on the way. To do this, walk up to each bin and type USE VAPORIZER. Walk W (you will have to figure out the maze by yourself), take Elmo’s picture and walk to the copier. Copy his picture and return the original to its place. Walk E and N. If Elmo is there, walk S and N again (he should now be gone). Take his card and get back to the circular hallway. Walk to the door leading to the Two Guys. Type INSERT CARD. When it tells you more is required, type SHOW PICTURE. Enter the room. Hey, what do you know? It is them - finally! Walk up to the wall to the S and type PUSH BUTTON. Walk up to the two guys and use your vaporiser. You will introduce yourself and be led off to fight with Elmo. This is how I recommend you fight Elmo’s mech. Do not bother to move or block, just stay in one place. As soon as he gets into range, punch him (i.e. before he blocks). Punch him until he loses. Once you are in your ship, go to attack speed (light speed no longer works, as you probably know). Go to your combat controls. When you detect a ship to your rear, switch on your rear shield and then turn it off as soon as the threat is gone. When a ship appears on your target screen, get your crosshairs on it quickly and shoot it down. Switch on your forward shield when you see funny objects coming toward you. Switch them off again immediately afterward. Continue with this until all the SS ships have been shot down. You have won the game! Enjoy the ending sequence! EXTRA INFORMATION The Space Quest Series Space Quest I: The Sarien Encounter Space Quest II: Vohaul’s Revenge Space Quest III: The Pirates of Pestulon Space Quest IV: Roger Wilco and the Time Rippers Space Quest 5: The Next Mutation Space Quest 6: The Spinal Frontier The Author and Miscellaneous Name: Barnaby Renard E-mail address: svenslayer@webmail.co.za Great websites for walkthroughs: www.gamesdomain.com and www.the-spoiler.com Great Space Quest website: wiw.org/~jess/roger.html General comments: Recently, I played through SQ1-SQ5 again and I realised what great games they are. I found that most of the walkthroughs were hard to follow and very ambiguous. Some weren’t even completely understandable. I hope that this walkthrough fulfils all the requirements of a well-written document. If it is well-received, perhaps someday I’ll write one for SQ4-6 (if I ever get around to playing no 6).