AMNESIA SOLUTION: Hotel room and health club: In the start of the game you wake up in a hotel room remembering nothing - You have AMNESIA. The first thing to do is to rise out of the bed. Before you look in the mirror you have to answer some questions about what you think your face looks like. Of course the person that you see in the mirror looks very different from what you answered. You find an X-street indexer (like the one in your game packaging) and a dollar bill which you take. Take also the Gideon Bible, the room key and the ballpoint pen. There will also be a computer of the same type as the computer you are playing the adventure on in the room. If you turn on the computer you find that you have used this kind of computer before. Someome knocks at the door and you need to find clothes - wrap the sheet from the bed around you and let the maid in - she turns around as she sees that you don't wear anything but the sheet. The phone will ring and you should answer it. Choose to extend your stay, and pay with the VISA card. A bellboy appears with a slip with your name - John Cameron III. Tip the bellboy and he will leave. Next, leave the room and go west in the hallway until you find the door marked EXIT. Enter the stairway and go up. Enter the door to the health club, and proceed through the door marked 'Guys'. Next, enter the sauna where you will faint and experience a deja-vu. You dream that you are in jail. Scream for help, and the warden will appear. Say FOOD PLEASE and he will bring you food. Finally you wake up on the masseurs table. Tell the masseur that you are feeling better and get the satchel. Open the satchel, and you find some clothes, a bookbag containing a matchbook and an address book. The address book is the same address book that is in the game packaging containing several names and phone numbers. Tell the masseur that you are ready to go back to your room. Hotel room and chapel: Upon returning to your room, you find a white tuxedo lying on your bed. Undress and put on the tuxedo. The phone will eventually ring. Answer the phone and say that you've put on the tuxedo. Leave the room, and you will meet Luke. Tell him that you're feeling better. Climb up the stairs to the chapel. Trying to leave the chapel, a woman (your bride) appears. Kiss her, but answer no to wed her. Accept the box that she offers you. You will faint and black out for a while. When you wake up, leave the chapel. Sit down in the lounge and watch the tv and read the newspaper - now you find out that your real name is Xavier Hollings. Examine the registration desk, and the bellboy wants to talk to you. Give him the box to make him keep silent. Leave the hotel. Out on the street: The rest of the game can be quite annoying since now you will have to find places to sleep, and you need to rest and sleep just as you need to in real life. At certain stages in the game you will be asked by people you meet for the nearest X-street for a certain address. Use the X-street indexer that you found in your hotel room for this (it came in your game packaging). At some point you will meet a black kid asking you if you want to earn easy money. Answer yes, and you get a bottle of Windex and a dirty rag. Now you can earn money by washing windshields around the Lincoln Tunnel. However, the easiest way to earn money is to BEG, but make sure the police don't catch you. Calling some of the numbers found in the address book can also earn you some money if you visit these places. To find a place to sleep, walk to 10th Ave. and walk a bit back and forth between W. 40th St. and W. 50th St. , and you will find an abandoned tenement somewhere. Enter the tenement, proceed into the hallway, and choose the door to the left. Enter the doorway leading north. Here, you will find the remains of a bed where you can sleep. Entering the backroom, you will see some bottles which will trigger part of your memory, but the memory fades again. Anyway, you should return to this tenement several times during the game to rest and sleep. Sometimes, you may also find places to sleep in Central Park. You will also have to earn money whichever way you choose (I found that the easiest way was to beg). Use these money to buy food whenever you get hungry, buy subway tokens, place phone calls or use them for other purposes whenever they are needed. Princeton Club: Examine the matchbook inside the bookbag, and you will find the address to Princeton Club at W. 43rd St. and 5th Ave. Visit this club and try to enter it. You're not allowed to do so, but returning to the street you meet a woman who hands you a letter. To find the password, read John 1 in the Gideon Bible, and you will find that the password to the hotel safe is WITH GOD. Sunderland Hotel: Return to Sunderland Hotel at W. 53rd St. and 5th Ave. Enter the hotel and ask the clerk behind the desk about the vault. He will take you to the Hotel Vault. Here, you type the password WITH GOD to get access to your box. Inside the box you will find a floppy which you should take. Examine the flopppy, and you will find the address of the User Friendly Computer Store. Leave the vault and the hotel. User Friendly Computer Store: Find the User Friendly Computer Store at E. 56th St. and Madison Ave. Enter the store, and choose a computer equal to the one that you are playing the adventure on. Rent time to investigate the floppy (this costs you $7.50). File 5 is bad, so don't bother with this file now. Start with file 4. The answer to the riddle is ONION. To scroll forward, type 'F', to scroll backwards, type 'B', and type 'E' to exit. Next, read file 3. The answer to the riddle is BALD. Next, read file 2. The answer to the riddle is QUESTION MARK. Finally, read file 1. The answer to the riddle is RIDDLE. Exit the file and the computer to leave the store. Tiny Tykes Talent Town: Find a telephone somewhere. Enter it and insert a coin. Dial the number marked TTTT in your address book - 555-6200. Now, leave the telephone and find your way to the address you heard at the answering machine. You find a brownstone located at W. 19th St. and Ave of Americas. Climb the stairs to the brownstone and ring the bell. Enter the door when the buzzer sounds and answer that you are John. Climb the stairs. Take an imaginary cookie from Cecily, and soon Ann will appeear. Ann will go and put Cecily to bed. When she returns she tells you that she's got a new boyfriend, and gives you a letter which was left at her apartment. It is from Alice and tells you to meet her at the New York Historical Society. New York Historical Society: Find your way to the New York Historical Society located at W. 77th St. and Central Pk. W. between noon and 2.00 PM. Enter and buy a ticket (will cost you $2.00). Go up to the second floor, and then east to the Neustadt collection. You will meet Alice there. Decline marriage once again. You can ask Alice about Ann, about Xavier, about the hotel, about Luke, about prison, and anything you like to ask her about. Finally she will mention a woman's name - Denise, and she will leave. Leave the museum. Washington Square Park: After you leave the museum, you will meet Tony, which paints portraits. Let him draw your portrait, and then agree to trade clothes with him. He will leave you somewhere in Central Park. Find your way to Washington Square Park and enter the park. Sit down on the available park bench and start to draw people. Two teenagers appears. Let them see one of your sketches. Tell the girl not to smile. Next, a large man wearing a cowboy hat appears. Draw him looking straight at you. Next, a man named Bud appears. Draw him with his eyes closed. Finally, a woman will appear. Answer yes when she asks you if you draw portraits. After a while she will take you to the place where she lives. Bette's apartment: Accept her invitation to share a drink. Kiss her, go over to the bed and make love to her (twice). When you wake up, Bette will leave for work. Soon she will rush in again, writing her phone number on your wrist (555-0042). Examining the dresser, you will find a radio, a picture and a telephone. Have a look at the picture - it's you in the abandoned tenement. In Bette's apartment you can eat, sleep, listen to the radio, watch tv and play the piano. Spend time in her apartment. Eat and sleep. She will return back to you each evening and leave for work in the morning. If you wait long enough in her apartment, she will call you from work one day. Answer the phone and tell her that it's wonderful that she found a clue. She found the telephone number of someone named Denise (555-5413). Call this number, and say you are Xavier and that you need money. Denise's apartment: Find your way to W. 72nd St. and Central Pk. W. where Denise lives. Enter Dakota and tell the gatekeeper that you are here to see Colby and that your name is Hollings. Go right to enter Denises apartment. You're in for a surprise. Tell her that you love Bette. Make her continue to pour drinks so she will get drunk. Tell her that Bette helped you finding her number. Tell her to tell you what happened in Texas. When Zane hears footsteps outside, both he and Denise will leave the room. Now is your chance to leave the building. You'll end up somewhere in Central Park. End of game: Find your way back to Bette's apartment at E. 20th St. and Irving Pl. Eat and get some sleep. Bette does not return home. Wait long enough, and the phone will ring. Answer the phone. It's Denise telling you that they got Bette. Return to Denise's apartment at W. 72nd St. and Central Pk. W. Trying to enter the house the same way as before will result in the police coming to get you. Instead - enter the alley located at W. 73rd St. and Columbus Ave. Climb the stairs and break the window. Fiddling with the grating will result in Zane appearing. When you wake up open your eyelids. Whisper Alice's name. Ask her to tell you what happened. Tell her that you do not know who the real John Cameron is. Tell her that you do not remember anything about Hollings Pharmaceutical. She dies, and you are tied to a chair. Tell Denise that you will cooperate. Say that you are not close enough to read the riddle. read the text and answer RIDDLE. The second answer is QUESTION MARK. The third answer is BALD and the fourth answer is ONION. Answer IA to the fifth riddle. Repeat this when asked again. When you wake up in Bette's apartment, answer the phone. Tell Bette to read you the story from the newspaper. Tell her that you think love is more important than money. You have finished the adventure!!! Solution done by Odd Magne Ogreid ***************************************************** Displayed on the Classic Adventures Solution Archive: http://hjem.get2net.dk/gunn/