BERLIN 1948 Amiga Reference Guide SYSTEM REQUIREMENTS: * Amiga 500, 1000, 2000 * Color Monitor * Joystick and Mouse Required BEFORE YOU BEGIN: * You must have a formatted disk prepared to save games to disk. LOADING INSTRUCTIONS 1. Insert Berlin Disk 1 into the drive, (label side up), and turn on your computer. 2. Follow the Quickstart Tutorial on page 14 of the game manual. VIEWING THE INTRODUCTION After starting the game, you have the option of beginning the game or viewing the introduction. The introduction incorporates the use of the audio cassette enclosed in your package and requires the use of an audio cassette player. To view the introduction, move the pointer to "Intro" on the startup screen and press select. When the film projector appears on the screen, you must synchronize the display with your audio tape. 1. Insert the audio tape (Side 1) and fully rewind. 2. Press play on your tape recorder, and when you hear the fourth beep, press Enter on the computer. 3. When the projetor appears again, repeat steps one and two using Side 2 of the audio tape. Note: You can exit from the introduction by pressing Q when the projector appears on your monitor. SAVING YOUR GAME You can save up to six different games in progress to disk in Berlin 1948 or save a single game at up to six different stages in your journey. To access the save game screen, move the pointer to the advertising pillar on the right side of the main play area until a "disk" icon appears. Press select while the icon is displayed to access the "Save/Load" window. Six storage areas are numbered. Point at one of the storage areas and press select, then point at the disk icon with the down arrow and press select. The second level window appears, with the selected storage area displayed. Click on the spiral notebook and type in the name for the save game. You can also type in additional notes to remind yourself of the point at which you saved that particular game. Press Enter until the pointer appears again on the screen. Then point at the icon with the down arrow to save the game, or the "X" icon if you want to exit without saving. LOADING A SAVE GAME You can load a game from one of your six storage areas in Berlin 1948. To access the load game screen, move the pointer to the advertising pillar on the right side of the main play area until a "disk" icon appears. Press select while the icon is displayed to access the "Save/Load" window. Six storage areas are numbered. Point at one of the storage areas and press select. A single page is displayed with whatever name and information you typed in during the save process. Point at the icon with the up arrow and press select to load the displayed game. ----------------------------------------------------------------------------- Introduction The Background Berlin, 1948 -- The former capital of the German Empire lies in ruins following the devasttating Allied Bombing attacks at the end of World War II. As a result of post-war reparations, the city was divided into four sectors, controlled by French, British, American and Soviet occupation forces. Recently, however, in an attempt at total control of the region, the Soviets have attempted a blockade of West Berlin, sealing off the city from the rest of Germany and preventing the import or export of vital goods and services. The people suffer while the Black Market thrives. America has respoinded by airlifting massive amounts of food, medicine and other supplies into the ravaged city. So far, the airlift has kept the citizen's hopes alive, but new information reveals an even greater threat to the future of Berlin. The Plot Deep-cover CIA informants in the Eastern sector have verified that Soviet agents have smuggled an atomic bomb into West Berlin. It is believed that the weapon will be used to hold the city hostage to Soviet demands, and detonated if any attempts to disarm the device are uncovered. It's an unacceptable situation. Your Mission Tempelhof Airport, Berlin;September 28, 1948; 6 p.m. -- Standing alone at the entrance to the airport, you, as CIA agent Sam Porter, consider your options. Your mission is a desperate one, and requires the varied skills you have developed in years of experience in the world's troublespots. Handpicked by the upper echelons of the agency for this covert operation, you must establish a fake identity, explore the city, find the perpetrators of this insidious crime, and disarm the bomb -- secretly. As you make your way through the city, look carefully at every building, talk to every interesting person you encounter and explore every nook. You never know where a clue might be found! The Play Screen +---------------------------------------------------------+ | | Street Name | | |-----------------------| | | | | |-Street Number | | | | | |----- | | | Clock/Time | | |----- | | | | | Main Play Window | |<-- Current Date | | | Day/Month | | | | | | | | |<-- Advertising | | | | | | | | | | | | +---------------------------------------------------------+ Main Play Window The main play window shows an overhead view of Sam Porter and the rest of the characters in the game, as well as the buildings and vehicles you'll see in Berlin. This window is used to move throughout the city, to explore buildings and objects and to converse with other characters in the game. Street Name and Number At the top of the area to the right of the main play window, street signs show the street name and number for your current location. The street signs are changed automatically when you move to a new area. Clock/Time The clock shows the current time, with the sun symbol on the right side of the face indicating a.m. If you move the pointer to the clock, a new "clock" icon appears. You can use this icon to view the current date or to move time forward. Moving time is often desirable if you are are early for a meeting and want to "wait" for someone. Time can only be moved forward. You can't move into the past and change any of the actions you have already made. * To access the "time change" window, just press the select key when the clock icon is displayed. Up arrow icon = Select this to move the minute hand ahead. Down arrow icon = Select this to move the minute hand back. Thumbs up icon = Return to main window with new time. Left arrow icon = Return to main window without changing time. Save/Load Game If you move the pointer to the advertising section on the right side of the main play window, a new "disk" icon appears. Press the select key to access the following save and load game window. Specific insturctions for saving and loading games for your computer are included in the Reference Card for your machine. Moving Around in Berlin Walking Walking is the slowest method of moving through the city, but it gives you the opportunity to meet and talk to people, enter buildings, gather objects, and read descriptions of the items and objects you'll find on your journey. To walk in a specific direction, simply move the pointer to the spot you want to approach and press select (see your machine-specific Reference Card for the specific keys used to move the pointer and select). Sam Porter will move to the pointer. If you point to an apporpriate area (street or sidewalk) at the edge of the screen, the display will shift in the proper direction. Exercise care when walking the streets of Berlin. When a vehicle approaches, it will honk it's horn at you. If you don't move quickly enough, however, it will run you down and end the game. Staying on the sidewalks in Berlin is the safest way to travel. Although taxis are faster, when traffic is bad you might be able to follow on foot a suspect who is in a car. Don't give up if your quarry is attempting to drive away and you can't find a taxi. Entering Buildings and Rooms As you move your pointer around the main display screen, different icons appear when information exists about a specific item or an entrace exists to a building. The Door icon appears when you point at a specific location on a building that can be entered. To enter that building, just point at the Door icon and press select. Sam Porter will automatically enter the building or room. When you point at a specific object, item or building and the Book icon appears, it indicates that information is available. To read a description, move the pointer to the Book icon and press select. Taking a Taxi Taxis are definitely the preferred method of traveling long distances or following suspects in Berlin. You can call a taxi from one of the taxiphones scattered throughout the city or a stop a taxi that you see driving down the street. To call a taxi, point at one of the taxiphone icons you'll find on the sidewalks of Berlin and press select. A taxi appears in just a few seconds. To stop a taxi, step in front of the moving vehicle to make it stop. Once the taxi stops (the driver will honk the horn), point at the taxi and press select to enter. You can identify a taxi by the small, rectangular sign on the top of the car. Once you've stopped and entered a taxi, you must tell the driver where you want to go. A map of the city is automatically displayed. Move the pointer to a street on te map (it will highlight when you point at it, and the name of the street is displayed) and press select. Next, the driver asks the number of the address you want to be driven to. Point at the up or down arrow and press select to change the number of the address. Point and select the curved arrow after the correct address is displayed. The taxi driver takes you to the displayed location. Note: When selecting a street number, an exclamtion point is displayed if detailed or important information exists about that address. To read the information, press select while the exclamation point is displayed. Action in Berlin Checking Your Inventory As Sam Porter, you begin with a basic inventory that includes you CIA identification card, some money, a pistol, cigarettes and a note. As you play the game, you will acquire many more items that you find or are given by other individuals in the game. To access your inventory, move the pointer to the character of Sam Porter and press select twice. A "window" of inventory icons is displayed. The spiral notebook displays individual items in your inventory. Notice the arrows and question mark which appear above and to the right of the notebook. * Point at the up and down arrows on the right side of the notebook and press select to scroll up and down through the items in your inventory. * When an item is displayed, point at the question mark icon and press select to read the narrator's description of that object or item. * Point at the arrow above the notebook and press select to return to the main play window. Using Your Inventory You can also use or give away items in your inventory, but only after initiating contact with another individual in the game. To initiate contact, simply move in from of another person (they will stop walking), point at the him/her and press select. The main viewing window now shows two pictures. Sam Porter is always represented by the picture on the lower left. The individual you can give items to is shown on the upper right. Point at the picture of Sam Porter, and the inventory icon is displayed. Press select to access the inventory window. While the window is similar to your normal inventory display, this time two different icons appear on the right side of the spiral notebook (the other icons work the same as in normal inventory mode). * Point at the top icon to give the displayed item to the individual. * Point at the bottom icon to use the displayed item on the individual. If it is not possible to use the item, the narrator will let you know. Talking In Berlin Starting a Conversation Before you can speak in Berlin, you must find someone to talk to. Stand in front of another character you see walking or standing around on the streets or in one of the buildings, and click on him/her. Two new pictures appear on the screen. You, Sam Porter, always appear on the lower left, while the other character representation appears on the upper right. Move the pointer to the other character's picture, and when the "microphone" icon appears, press select to access the "main conversation" window. The Main Conversation Window The "main conversation" window is comprised of two parts; the larger window is the selection field, while the smaller window is the editing field. From the selection field you can access times, inventory items, people or locations to talk about. When you choose one of these options, a new window is displayed that allows you to select specific people, locations, times and items to talk about or to ask about these categories in general. The editing field is used to structure your statements or questions or correct mistakes in your conversation. The Selection Fields After accessing the "main conversation" window, you can select one of the four selection fields to speak about items, times, locations or people. The selection fields all work in the same way, but for this example we'll use the "People" field. If you point at the people silhouette in the "main conversation" window, a new window with a spiral notebook is displayed. The first page in the notebook displays a question mark and a sihouette of a person. If you select the up and down arrows, you scroll through specific individuals. The question mark page in the notebook is used to ask questions or make statements about people in general. For example, if you wanted to ask a question like "What person was on Berlinstreet?," you would select the question mark option. If you wanted to ask a question about a specific individual, you would scroll through the people until the correct individual was displayed and then select their picture. The same would be true of locations or items. If you wanted to ask "Where" or "What" item, you would select the question mark at the beginning of that notebook. Making Specific Selections When scrolling through the various options in a selection field, you can return to the first page (the question mark option) by selecting the question mark to the right of the notebook. * To select a displayed option, simply click on the red triangle in the upper right corner of the appropriate notebook. * To return to the main play screen, select the left arrow above the notebook. The Editing Field The editing field is used to combine your choices from the selection fields to form a question or statement. For example, if you wanted to ask "Where is Colonel Harris?," you would select the question mark option on the first page of the "locations" notebook and then select Colonel Harris' picture from the "people" notebook. When you make choices from the selection fields, the corresponding icons are placed in order in the editing field. If the items you select can only form a question, the computer automatically places a question mark after your statement. If the items could form either a question or a statement, then a questions mark/exclamation point is placed at the end of the statement and you must select the proper option. To select, point at the question mark or exclamation point and press select. On the left side of the field are a "thumbs-up" icon and an "X" icon. Select the thumbs-up icon to ask the question or make the statement displayed in the editing field. Select the X icon to clear the editing field and start over. You can alsos make changes in any of the icons that appear in the editing field. For example, if you want to change the person you are asking about, move the pointer to the "people" icon in the editing field. A magnifying glass appears. Press select and the "People" notebook is again displayed. Use the up and down arrows to display a new person, and select the triangle in the upper right corner of the notebook. Now the new individual is represented by the people icon in the editing field. This is a real timesaver in restructuring your questions, allowing you to change a single option instead of using the X to clear the field and starting over. Notes on Conversations * You might not get the response you're looking for when you just stop individuals on the street and ask them a question. Typically, the people you encounter due to specific clues are the ones you need to question or talk to in the game. * Sometimes your questions or statements just need a minor modification to elicit the proper response. Try making slight changes in the way you pose a question or statement before giving up on your strategy. * Including specific times and locations shouldn't be tried at random. Include these in your questions and statements only if you have received a clue that uses specific times and locations during the game. Sample Questions and Statements The following are examples of the selection icons you would choose to ask specific questions or make specific statements. Do you know Colonel Harris? Colonel Harris icon and Question mark icon Where is Colonel Harris? Street with question mark icon, Colonel Harris icon and Question mark icon What do you know about the identity card? Identity card icon and Question mark icon Lina Boreva is in possession of the A-bomb! Lina Boreva icon, A-bomb icon and Exclamation point icon The porter took the identity card to Konigsplatz 5! Porter icon, Identity card icon, Konigsplatz 5 street icon and Exclamation point icon Mr. Rosenblum knows Colonel Harris! Mr. Rosenblum icon, Colonel Harris icon and Exclamation point icon Lina Boreva meets/met Mr. Rosenblum on the 30-9 at one o'clock in Berlinerstr.30. Lina Boreva icon, Mr. Rosenblum icon, Berliner Strabe 30 street icon, Time=1:00;Date=Sep9 icon and Exclamation point icon Colonel Harris will be at Konigsplatz 5 on friday 30-9 around one o'clock. (To be interpreted as an order, when talking to the person in question.) Colonel Harris icon, Konigsplatz 5 street icon, Time=1:00;Date=Sep9 icon and Exclamation point icon When did/will Colonel Harris and Mr. Rosenblum meet? Time=? icon, Colonel Harris icon, Mr. Rosenblum icon and Question mark icon When did/will Mr. Rosenblum and Colonel Harris meet in Berlinerstreet.30? Time=? icon, Mr. Rosenblum icon, Colonel Harris icon, Berlinerstreet 30 street icon and Question mark icon Quickstart Tutorial 1. After booting the game, select "Game" from the first screen to begin your quest. 2. The narrator welcomes you to the game. Move the pointer into the text area and press select to scroll through the rest of the text. Then move the pointer of the text. Then move the pointer outside the text area and press select again. 3. Move the pointer to the character of Sam Porter (he is standing in front of the Tempelhof Airport), and press select twice to access your inventory. 4. Move the pointer to the "up" arrow on the right side of the window and press select until the note is displayed. Then move the pointer to the question mark on the right side of the screen and press select. 5. A window appears that gives you the contents of the note and indicates the next action you must take in the game. Move the pointer into the window and press select to scroll through all the text. It's a good idea to take notes as you receive information. 6. Move the pointer outside the window and press select to return to the inventory window. Move the pointer to the left arrow above the note icon and press select to return to the main play window. Now we must take a cab to 28 Oranienburger Strasse. 7. Cabs don''t just appear when you want one, so just walk around for awhile until you see a cab come down the street. When you see one, move Sam in front of the cab (he will honk at you), move the pointer to the cab and press select to enter. 8. When the taxi/map screen appears, move your pointer to Oranienburger Strasse (it runs right through the French flag at the top of the screen). The taxi driver will ask if you want to go to Oranienburger Strasse. Press select. 9. Now the driver asks for the number. Point at the up arrow and press select until the number "28" is displayed. Then point at the curved arrow and press select to take your ride. 10. You are standing right in front of the door at 28 Oranienburger Strasse. Move the pointer to the right of your character, until the "door" icon appears. Press select to enter the bookstore. 11. Move to the counter, in front of the store's clerk. Put the pointer on the clerk's head and press select. Two pictures appear. We're going to ask the clerk about the Faust book. Move the pointer to the picture on the upper right (the clerk), and when the microphone icon appears, press select. 12. The conversation selection field and editing field appear. Move the pointer to the icon on the upper right in the window (it looks like a hammer) and press select. 13. The items/inventory window appears. Point to the up arrow and press select until the Faust book appears on the spiral notebook. Now move the pointer to the triangle at the upper right of the notebook and press select. The items icon appears in the editing field window, with a question mark/exclamation point icon after it. Move the pointer to the question mark and press select. 14. Now move the pointer to the thumbs-up icon on the left side of the editing field and press select to task the sotre clerk about the book. The bookeeper responds. 15. Quickly follow the clerk into the back room of the store. He will begin talking to you. Move the pointer into the text area and press select until you have read all the text. Then exit the store. 16. As you remember from the original note, a room has been reserved 17 Friedrich Strasse. Go there (by taxi) and show the innkeeper your passport. Then go into your room and examine the table. Read the message. 17. Return to the innkeeper and ask who left the message using the following icons from the conversation windows: Who, Message, 17 Friedrich Strasse,?. 18. You're off to a good start, but the real work is just beginning. Good luck Sam!