SEVEN CITIES OF GOLD ==================== CONTENTS Installing the Game Starting A Game Selecting Options Getting Started: The Main Menu Object of the Game Game Levels Winning the Game The Game Options Menu Saved Games In Spain Movement The King and Queen The Commissioner The Harbor Master Ships, Men, Equipment Shove Off Under Sail Movement The Overhead View The Sea Exploration Options Screen The New World Landfall, The Overhead View, Overland Speed, The Land Exploration Options Screen, Mapping Settlements Equipment Caches Exploring & Trading Native Villages, Native Encounter Menu, Talking to a Chief, Trading with a Chief, Native Guides, Ambushes, Gold, Burial Grounds, Returning to the Ship A Note About Food Consumption Back to the Old World Problems With The Game INSTALLING THE GAME 1. Insert the CD in your CD-ROM drive, type D: (or your CD-ROM letter) and press Enter. 2. Change directory to 7CITIES. Type CD\7CITIES and press Enter. 3. Type INSTALL and press Enter. 4. Once the install program loads, the installation screen will appear. There are a number of options listed at the bottom of the installation screen that are available prior to installation. Press the appropriate FUNCTION key to use an option: F1 Help: This gives you the EA Customer Support phone number. F2 Visit DOS: Go to a DOS shell. Type EXIT to return to the install program. F3 System Summary: This will give you a hardware summary of your computer. F4 Exit: Quit the installation program and return to DOS. If you do not want to use any of the FUNCTION key options, you can begin to install 7COG onto your hard drive. The installation menu lists these three options: Install Seven Cities of Gold - Commemorative Edition Configure Sound Exit To leave the installation program and return to the DOS screen, highlight "EXIT" and press ENTER. "Install Seven Cities of Gold Commemorative Edition" and press ENTER. You'll then be asked what subdirectory you'd like to install the game to, and you will see a list of available hard drive partitions. Highlight the drive you want and press Enter. 4. Next, enter a name for the 7COG subdirectory. The default name is 7CITIES. If you accept this name, press Enter to begin installing the game. If you want to rename the subdirectory, press backspace over the default name and type in a name of your choice. Remember to use a valid 8-character DOS name for the subdirectory. 5. Once the installation is complete, you can set up the game to run properly with your sound board. Highlight CONFIGURE SOUND and press Enter. If you have the SET BLASTER variable in your AUTOEXEC.BAT file, the installation will detect this and prompt you that it has been found. You can then run a test to verify that the game will run properly with the current sound settings. If you hear the digitized sound effect when you run the test, then everything will be fine when you play Seven Cities. If the SET BLASTER variable isn't in your AUTOEXEC.BAT file, you will have to manually select and configure the game for your sound card, using the following steps: * Highlight the sound board installed in your computer and press Enter. * Enter the Digital Audio Port that your sound card is set to and press Enter. In most cases, this will be 220, the default setting. If you have changed this setting, please highlight and select the correct port address and press Enter. * Enter the IRQ number that your sound card is set to and press Enter. Please highlight and select IRQ 5 for Sound Blaster and press Enter. * Finally, you can test the settings you have selected. Press Y to execute the sound test. If you hear a digitized sound effect, then everything is set up correctly and the game will run properly with your sound card. If there is a problem, a message will be displayed. You should then re-enter the port and IRQ settings and run the test again. Refer to the manual that came with your sound card for assistance. 6. Once you have completed installation and sound configuration, the program will return to the main menu. You can now quit the installation and start a game. See the "Starting A Game" section of this manual (immediately following) for information. STARTING THE GAME To run the game: 1. Type C: and press Enter. (This assumes that your hard drive letter is C. If it isn't type the appropriate letter and press Enter.) 2. Type CD\7CITIES and press Enter. If you gave the subdirectory a name other than 7CITIES, type the directory name after CD\ and press Enter. 3. Type 7COG and then press Enter to start playing Seven Cities of Gold. SELECTING OPTIONS In most cases, you select Options as described below. Any exceptions to this are noted. (NOTE: There is no mouse support in Seven Cities of Gold.) With the Keyboard The Ctrl key is the main action key in the game. Use the up/down arrow keys, or 8 and 2 keys on the numeric key pad to highlight Options. To select a highlighted option, press Ctrl. Press Alt to execute the last Exploration option you selected. For instance, if you recently highlighted and selected See Map, press Alt to See Map again. With the Joystick Press the joystick up/down to highlight the Options. To select a highlighted Option, press joystick button 1. Press joystick button 2 to execute the last Exploration option you selected. For instance, if you recently highlighted and selected See Map, press joystick button 2 to See Map again. GETTING STARTED: THE MAIN MENU There are five options from which to choose at the beginning of the game. Start New Historical Game Begins the historical Seven Cities scenario. This scenario takes place in North & South America. Start New Random World Game Sets up and begins a random game. Your computer will generate land masses, populate them with Natives, and stock them with Resources. Restore Saved Game Restarts a previously saved game. This option appears only if you have a saved game. Use Joystick Switch from keyboard controls to joystick controls. After you select this option, press button 1 on your joystick to activate it, or press Esc to cancel the option. Use Keyboard Toggle keyboard controls on/off. This selection will appear only if you select Use Joystick. Quit to DOS Return to the DOS screen and quit playing Seven Cities of Gold. Object of the Game The object of Seven Cities of Gold is to explore a New World, find and gather resources, trade with Native peoples, and establish Missions, Forts, and Settlements to spread the rule of the King & Queen you serve. GAME LEVELS There are 3 difficulty levels in Seven Cities of Gold: Novice, Journeyman, and Expert. The Level Selection requester will appear immediately after you select the kind of game you want, Historical or Random. Select the Game Level you want at this time. Game Level determines the amount of gold you have at the beginning of the game: Novice 2500 gold Journeyman 2000 gold Expert 1500 gold You need gold to buy and equip your ships at the beginning. The less gold you begin with, the more challenging it is to successfully begin the game. See the Harbor Master section of this manual for more information. WINNING THE GAME To win Seven Cities of Gold, you must establish the following Settlements in the New World: 1 Colony 1 Mission 3 Forts You have 10 voyages to establish these settlements. On your return visits to the Royal Court, you will be granted promotions based on your progress. If you establish the required settlements within the allotted time, you will be appointed Viceroy of the New World and are free to continue your explorations. If you do not meet the victory conditions within 10 voyages, you can continue to explore the New World for as long as you wish, but without royal patronage. You will no longer be granted audiences with the King & Queen and no longer be awarded promotions. You can continue to explore the New World even after you've won there is likely to be a lot of territory left to explore after you've made 10 voyages and established the required settlements. THE GAME OPTIONS MENU Press Esc to call up the Game Options Menu. You can use this menu while in Spain, at sea, or exploring the New World. Use Joystick Toggle joystick controls on/off. Use Keyboard Toggle keyboard controls on/off. This selection will appear only if you select Use Joystick. Save Game Save the current game. See the Saved Games section of this manual for more information. Main Menu Go to the Main Menu. A requester box offering the options Cancel or Main Menu will appear. Select cancel to leave the Game Options Menu, or select Main Menu if you are sure you want to go to the Main Menu. Note: Going to the Main Menu during gameplay will quit the current game without saving. Consider whether you want to Save your current game before going to the Main Menu. Cancel Leave the Game Options Menu and continue playing. SAVED GAMES You can save up to five games in Seven Cities of Gold Saving A Game 1. Press Esc to call up the Game Options Menu. Highlight and select Save Game. 2. Highlight & select the slot in which you want to save the game. (Remember, there are 5 Saved Game slots.) 3. When the name requester box appears, type in a name for the game you are saving. Default names for saved games are Game 1 through Game 5. If you are satisfied with these names, press Enter to save the game and return to gameplay. If you want to name the saved game something else, press Back Space until you have erased the default name, enter the name you want, and press Enter. Loading A Saved Game 1. If you are loading a Saved Game immediately after Seven Cities of Gold starts, highlight and select Restore Saved Game from the Main Menu. Then highlight and select the game you want to load. 2. If you want to load a Saved Game while another game is in progress, press Esc to call up the Game Options Menu. Highlight and select Main Menu, and when the requester box appears, highlight and select Main Menu again. (Note: If you do not save a game in progress before going to the Main Menu, that game will be lost.) Select Restore Saved Game from the Main Menu; then highlight and select the game you want to load. 3. Note: If you have only one Saved Game, it will automatically load if you select Restore Saved Game. IN SPAIN Movement Walking Keyboard When you're using the Keyboard, the Arrow Keys control where you walk. To walk faster, press the Arrow Keys and Alt at the same time. Joystick Push the joystick in the direction you want to go. Press joystick button 2 at the same time to walk faster. Opening Doors To open a door, walk into it. The King & Queen Your voyage of discovery begins at the Spanish court. First, see the King & Queen. They will give you your general orders and ask your name. Press Ctrl to scroll through the Kings message. When the name requester box appears, type in your name or the name of your adventurous sea captain, and then press Enter. After you select a name, you will leave the royal presence and begin provisioning your expedition. (Note that you will not be granted another royal audience until you made a voyage to the New World.) The King & Queen are kept informed on the course of your expedition in the New World. If your progress has been especially great, they will bestow promotions upon you during audiences. These promotions are honorary titles, adding to your prestige but not to your wealth. The Commissioner Next, go see the Commissioner. He is the record keeper of your expedition. There are several options to choose from in his office: Return to Harbor: Leave the Commissioner's office. View New World: Look at the map of your discoveries in the New World. Before your first voyage, the map will be blank. Press Ctrl to leave this map. View Log Book: Look at a written record of your voyages, called the Captain's log. The first page of the Captain's log contains an overall record of your journeys that includes: Title: Your current rank and name, such as Captain Smith. New World Discovered: The amount of the land mass of the New World you've discovered plus the ocean surface you've explored, given as a percentage. Gold Mines Discovered: The number of gold mines you've discovered in the New World, given as a percentage. Colonies: The number of Colonies you've established. Missions: The number of Missions you've founded. Forts: The number of Forts you've built. Profit To Date: The total profits earned by all your expeditions, given in gold pieces. If you haven't earned more gold than you spent, this will be given as a negative number. Profit Last Voyage: The total profits earned on your last expedition, given in gold pieces. If you didn't earn more gold than you spent, this will be given as a negative number. Each subsequent page in the Captain's log gives information about a specific voyage. This information includes: New World Discovered: The total land mass of the New World discovered during a voyage, given as a percentage. Voyage Profit: The profit turned by a voyage, given in gold pieces. Ships Sunk: The number of ships lost on your last voyage. Men Lost: The number of Men lost on your last voyage from Native attacks, starvation, Ships lost, etc. Forts, Colonies, Missions Established: The number of each of these you've established in the New World. The Harbor Master The Harbor Master is the man to see for Ships, Men, and Equipment; the first of three Provision menus will automatically appear when you walk up to the Master himself. The amount of gold you'll have to spend depends on the Game Level you chose. There are three Provision Menus: Ships, Men, and Equipment. To page through them, highlight the category at the top of the screen and press the Left or Right Arrow Key or push the Joystick left/right to move or browse through them. To buy something, highlight it and then press the left arrow key, or press the joystick left. If you change your mind, use the Right Arrow key or move the joystick right to take it out of your inventory. When buying, stock up on Food (or you'll starve) and Equipment (or you'll have nothing to trade with the Native Chiefs). Keep an eye on the Ship Record in the upper left of the screen. This will tell you how full your ships are, how much gold you have left, and how many days of food you have. Ships Buy as many ships as you think you'll need for your Expedition. The more ships you have, the more Men & Equipment you be able to transport to the New World, and the more riches yoube able to bring back to Europe. Men You need Men both to explore the New World and establish the settlements required to win the game. There are three types of Men available at the Harbor Master's: Explorers, Soldiers, and Clergy. Each type has their own purpose in the New World. * Explorers You can explore effectively without Explorers. You can't map what you explore, nor can you even set sail for the New World, without at least one Explorer among your men. * Soldiers To build Forts, or bigger settlements, in the New World, you have to station Soldiers in the settlements you establish. They also give an edge in combat. * Clergy You need to put Clergy in New World settlements in order for the settlements to become Missions. * Horses Horses are not Men, of course, but they are almost as important, and you buy them at the same time you sign on Explorers, Soldiers, and Clergy. Horses can carry a great deal more equipment than Men can. And Men riding Horses consume food at a slower rate than Men on foot do. Equipment * Food The most necessary item is Food. Without Food, your men will starve and your expedition will fail. And you not only need to buy enough food to supply your Men while at sea, you must also adequately provision any settlements you establish. Expeditions that explore the lands of the New World can often find local Food during their explorations, but you should make sure they have enough food from your shiptores as well. Food can also be used as trade goods. * Old World Plants Old World Plants are used to trade with Natives in the New World. It does not take the place of Food. If your Men have no Food but are well stocked with New World Plants, they'll still starve. * Animals Like Old World Plants, Animals are also used to trade with New World Natives and cannot be used as Food. * Arms If you are attacked by Natives, you'll need Arms to protect yourself. Arms can also be traded with Natives. To leave the Harbor Master, press Ctrl. Shove Off Once you've stocked up, go to your ship (walk left and you can't miss it), move toward the ladder, and you will embark and head out to sea. Under Sail Movement Use the Arrow Keys or Joystick to control the movement of your ship. Look out for Storms and Reefs as both will severely damage even the stoutest ship. Storms can occur anywhere, but Reefs are always near the shore. The Overhead View The Overhead View will always be on screen unless you call up the Sea Exploration Options Screen (see below). No matter how many ships you have, only one ship will appear on the Overhead Map. The Overhead View provides a great deal of vital information: Season: The current season appears in a box in the upper left of the screen. The box changes as the seasons do: Snowflakes indicate winter, falling leaves indicate autumn, a field of flowers means spring, and a sunny pasture means summer. Landscape: The type of terrain you're in appears in a box at the top center of the screen. While you are at sea, this box will display only water, of course. But it will change as you approach land. Date: The current date appears in the upper right of the screen. Food: Your Days of Food appears in the lower left of the screen. Manpower: The number of Men in your expedition is in the lower right of the screen. Explorers, Clergy, and Soldiers are combined in the upper number in this box; the number of Natives appears as the lower number. The Sea Exploration Options Screen There are several options available while sailing. Press Ctrl to call up the Sailing Options screen. To use an Option, highlight it and press Ctrl or joystick button 1. To recall the last Option you used, press Alt or joystick button 2. To leave an option, press Ctrl or joystick button 2 again, or move your ship: See Map: Look at the map of your explorations. This is a map of nearby areas, not an all-inclusive New World map. See Inventory: Look at your current supply levels and number of Men. Inspect Ship: Check the integrity of your shipull. Integrity is measured by a line of "ticks" - 50 ticks indicates a perfect hull. As a ship's hull is damaged by storms and reefs, its integrity and its number of ticks decreases. When all a ship's ticks are gone, the ship will sink. You have 1 line of ticks for every ship in your fleet. Drop Off Men/Equipment: Drop off some of your Men & Equipment when you reach land to explore the area. You cannot drop off Men or Equipment while at sea. Change Weapon Stance: Toggle between weapons equipped and weapons unequipped. You don't need to use this option while at sea. Change Movement Mode: Change from Walking to Riding Horseback. There must be at least one Horse for every Man in the expedition. Usable only on land. Resume Movement: Leave the Options Screen and begin exploring again. THE NEW WORLD Land Exploration Landfall To begin to explore the New World, you need to make landfall. When you land you want to explore, sail right up to it and press Ctrl to call up the Options Screen. Overhead View The Overhead View in the New World is identical to the Overhead View at sea. You see the short range surroundings of your Expedition in the middle of the screen; the Season, Landscape, and Date at the top of the screen; and your Days of food and Manpower at the bottom of the screen. Overland Speed Once you are ashore, your movement rate will be affected by the local terrain. You'll work quickest over open plains, desert of beach; less quickly through forests/jungles; and most slowly when you're crossing mountains. The Land Exploration Optins Screen See Map: Bring up the map of the immediate vicinity. Areas you have not explored will appear grayish-brown on the map. See the Mapping The New World section of this manual for more information. See Inventory: Bring up an inventory of your Expedition's current personnel and equipment. Drop Off Men/Equipment: Leave Men and Equipment to start a settle- ment, or leave Equipment only in a Cache. See the Settlements and Caches sections of this manual for more information. Change Weapon Stance: Take out swords, or put them away. The Weapon Stance Indicator is onlower left side of the screen. When the indicator shows a sword, the Expedition has its weapons at the ready; when the indicator shows a sheathed sword, weapons are put away. Change Movement Mode: Change back and forth from travel on foot to travel on horseback. The Movement Mode Indicator is on the lower right side of the screen. When the indicator shows a rider on horseback, the Expedition is riding; when it shows a standing man the Expedition is on foot. Resume Movement: Leave the Land Exploration Menu. When you reach land in the New World, press Ctrl to call up the Exploration Menu. Then highlight and select Drop Off Men/Equipment to call up the Expeditions Menus. Now you can begin to set up an Expedition. (To leave the Exploration Menus at any time, press Ctrl again.) 1. The Men Menu will appear first. Highlight the type of Men you want in your Expedition. Men aboard ship appear on the right side of the Menu, and Men in your Expedition appear on the left side. Use the left/right arrow keys to transfer Men back and forth if you're using keyboard controls; if you're using a joystick, press left/right to transfer men. You also transfer Horses from this Menu, the same way you transfer men. Highlight Men and press the right arrow key, or press the joystick right, to go to the Equipment Menu. 2. From the Equipment Menu, transfer Food,Old World Plants, Animals, and Arms from aboard ship to your Expedition the same way you transferred men. Make sure you take plenty of Food, especially if you plan to establish any settlements. Keep an eye on "% Full" indicator in the upper left side of the screen. This shows how full your expedition is. An expedition is completely full and can carry nothing more when % Full reaches 100. 3. There is also a New World Items Menu among the Expedition Menus. You will not need to use the New World Items Menu to set up an Expedition. If you plan to start a settlement, be sure to keep on an eye on the Ship Record in the upper right and Party Record in the upper left to make sure everyone has enough Food. And remember, including Horses in your expedition can increase its carry capacity and overland speed. After you've set out on land, keep an eye on your Days' supply of Food by the Food icon in the lower left hand side of the screen. If you run out of Food, your Men will immediately begin to starve. Mapping Your Expedition will map the area they explore if there is at least one Explorer along. The Map will show all the different type of terrain and bodies of water you encounter, as well as your current latitude and longitude. It will also show Settlements, Native Villages, and other important locations. Each type of location will be marked by a specific icon: Ships Red and Gold flag with anchor Settlements & Caches Red and Gold flag Native Villages Red dot Gold Mines Red X An Expedition will appear on the map as a flashing blue dot in a square white border. NOTE: If, for some reason, all the Explorers in an expedition die, not only will you not be able to map more territory, you will not able to see the territory previously mapped. Settlements There are several different kinds of settlement. The nature of a Settlement is determined by how many and what kind of Men you put there. Soldiers build Forts and Clergy found Missions; large numbers of any kind of Men turn a Fort or Mission into a Colony. You usually need some Explorers to round out most settlements. There are six classifications of settlement: Camp Garrison (only if Soldiers are present) Station Fort (only if Soldiers are present) Mission (only if Clergy are present) Colony To create a Settlement: 1. First create an Expedition (see previous section). 2. Include the sort of Men you want in the Expedition (depending on the sort of Settlement you want to start) and take along a lot of Food. 3. Find a likely spot for the Settlement. The location of the Settlement is up to you. Things you might consider when selecting a Settlement site are proximity to the coast or the nearness of Gold Mines. 4. Press Ctrl to call up the Land Exploration Menu. Select Drop Off Men/Equipment. 5. When the Men and Equipment Menus appear, you can begin to transfer them to the Settlement you have created. Transfer Men & Equipment to the Settlement the same way you transfer them to and from Ships. 6. The upper right-hand side of the screen will show you the type of Settlement you've created and the Days of Food you've given it. Again, make sure you leave plenty of Food; settlers won't go out to forage the way Expeditions do. 7. Most importantly, make a careful note of the latitude and longitude of every settlement you create. It makes them much easier to find on return voyages. Resupplying A Settlement You can resupply a Settlement with Food the same way you supply it when you first establish it, by transferring Food from an Expedition to the Settlement. EQUIPMENT CACHES You can leave Equipment behind in a Cache during your explorations on land and it will still be there when you return. There are several possible reasons for leaving a Cache, such as leaving behind less valuable items to pick up more valuable items, to establish landmarks in the wilderness, etc. To create a Cache: 1. Press Ctrl to call up the Exploration Menu, highlight Drop Off Men/Equipment, and press Ctrl again. The Men and Equipment Menus will appear. 2. Transfer items from the Expedition to the cache in the usual way. If you are leaving Food, keep an eye on your Expedition's food indicator to make sure you don't leave too much. Caches don't have a maximum capacity, so you can leave as much in a Cache as you want to. (Note: If you leave Men, you will create a Settlement and not a Cache.) 3. To retrieve items from a Cache, walk or ride up to it. When the Men and Equipment Menus appear, transfer the items from the Cache back to your Expedition in the usual way. 4. On the Overhead View, Caches appear as rounded mounds of earth. On the map, they appear as flag Icons. When a Cache has been emptied, it will no longer appear on the Overhead View or Map. EXPLORATION & TRADING Native Villages There are several different kinds of Native villages: Hunting, Farming, Warrior, Advanced, and Cultured. Each type of village has a distinct appearance on the map. Walk into a village to make contact with its inhabitants. As soon as possible, find the village Chief (he has a spear and stands near the center of the settlement) and try to avoid bumping into anyone else since this sometimes makes them hostile. Some settlements react in a hostile manner from the moment you enter: The inhabitants will attack you on sight. The flash of clashing weapons will tell you combat has begun. Other natives are curious and will gather around you to gawk. And some are actually friendly. But even friendly Natives don't like it if you bump into them repeatedly; it can even make them hostile. If you bump into them with your weapons drawn, they will become hostile even more quickly. Native Encounter Menu When you are in a Native Village, press Ctrl or joystick button 1 to call up the Native Encounter Menu. To select an option on this menu, use the up/down Arrow Keys or Joystick to highlight it, and press Ctrl or joystick button 1 to select it. Change Weapon Stance: Toggle between weapons equipped and weapons unequipped. Equip your weapons if yougoing to fight. Drawing your weapons after you've entered a Native Village can sometimes antagonize the inhabitants. Drop Gift: Drop some equipment to distract or placate the hostiles. You can drop 1 of any equipment type you're carrying (1 Animal, 1 Arm, etc.) each time you use this option. So if you had 30 Animals and highlighted Animals when you chose Drop Gift, you'd have 29 left afterwards. An inventory list will appear when you select this option; use the up/down Arrow Keys or Joystick to highlight the type of equipment you want to drop and then press Ctrl or the Joystick button 1 to drop it. Amaze the Natives: Use a scientific trick to amaze the Natives. This will make them scatter (usually). Cancel: Leave the Native Encounter Menu. Talking To A Chief Walk up to the Chief to begin a conversation. Pay attention to the Chief's expression and the description of his attitude. These factors can be important clues about how to approach him. If the Chief feels like talking, you'll have several options: Want Trade: Open Hand Icon. Offer to trade with the Chief. You will typically need to give a Chief gifts before you can Trade with him. Threaten: Hand With Sword Icon. Try to intimidate the Chief. His reaction can be unpredictable: He may give in, he may threaten you in return, or he may angrily throw you out of the village. (If a Chief decides to expel you, there is nothing you can do to stop it; you find yourself outside his village almost immediately.) If your Threat is successful, you can trade with the Chief. Give Gift: Hand Holding Objects. Try to get on the Chief's good side by offering him gifts. Then choose what to give him by highlighting an item with the cursor keys or joystick, and press Ctrl or the joystick button 1. The goal is to make him agreeable to Trading. Different Chiefs want different things; something one Chief likes might disgust another. The type of village a Chief controls might give you a hint what to offer him. Experiment to find out what they want. Keep in mind that a Chief might not want to Trade with you no matter what you give him. Amaze Chief: Hands Holding Fire. Astound, impress, and possibly intimidate the Chief with the wonders of 15th Century science. But keep in mind that some Chiefs are more sophisticated than others and may react angrily if they see through your trickery, or you might just bore them. Beg: Clasped Hands. Beg the Chief for help; he may feel sorry for you and offer you Food. Or he may not. Leaving: Waving Hand. Leave encounter with Chief. Trading With A Chief Trading with a Chief is similar to acquiring goods from a Harbor Master. Different Chiefs have different trade goods available, depending on the type of village they control and their village's relative wealth. Once a Chief responds positively to a Want Trade command, press Ctrl or the Joystick button 1 to go to the Trading menu. To move between the 3 categories - Men (Natives), Food, and New World Items - in the Chief Inventory, highlight the category and press the left/right Arrow Key or push the Joystick left/right. To take something, use the Up/Down Arrow Keys or Joystick to highlight it; then Use the Left Arrow key or push the Joystick left to indicate the amount or number of that item you want to acquire. If you change your mind, use the Right Arrow key or move the Joystick right to take it out of your inventory. Note that New World Items World Plants, Spice, Artifacts, and Gold be very valuable (especially the Gold). Take as much of it as you can carry without stinting on food. When you are through trading, press Ctrl or the Joystick button 2 to leave the trading menu. Native Guides You can also get information from the Natives you have added to your party through Trading. They can give you important information about local points of interest, such as where there are food sources, mines, bison, etc. To get information from a Guide, call up the Exploration option screen by pressing Ctrl or the Joystick button 1 and select Talk to Native Guide. He will either say "I see nothing" if there's nothing around, or let you know if you're near or very near something. They can also warn you about places where you shouldn't go. If you have Native Guides in your party, they will automatically help you forage for food. This will decrease your food consump- tion. When you return to Europe with Natives, they will leave your party as soon as you land. Ambushes Sometimes you'll run into hostile natives from settlements who will try to Ambush you. Again, flashing weapons will let you know you're in a fight. You can try to run in these situations, but that is not always possible. If you can't escape, press Ctrl or the Joystick button 1 to call up the Native Encounter Menu. Gold You can find gold in mines or creeks as well as in Native Villages. Mines Sometimes Native Guides will tell you about nearby gold mines, and sometimes you'll have to stumble upon gold mines on your own. They are always associated with mountain ranges. There will usually be some gold in a mine when you find it, and you can set up a mining operation to get more. (However, any mine will eventually run out of gold.) When you find a mine, the Equipment Requester will come up. To pick up the gold in a mine, highlight Gold on the right side of the screen and transfer it to the Expedition with the left arrow key or by pressing your joystick left. To work a mine, you must leave Men (Explorers, Soldiers, Clergy, or Native) there. Make sure you leave them plenty of food, too. To transfer Men to a mine, highlight them with the up/down arrow keys or joystick, and transfer them to the mine using the right arrow key or by pressing your joystick right. Mines don't have a maximum capacity for Men or Equipment so you can leave as many there as you want. Rivers You can also find gold in rivers. If your native guides tell you about "yellow rocks" nearby, they mean gold. When the Gold requester box appears on screen, eureka, you've struck it rich. To pick up this Gold, press the left Arrow key or push the Joystick left. When you find gold in a certain spot in a river, that's it. You shouldn't post Men to "mine" for more, because they won't find any. Burial Grounds Burial Grounds are scattered throughout the New World. Native Guides will always give you strong warnings to stay away from these "Sacred Grounds". And local Natives will get very angry if you disturb nearby Burial Grounds and will thereafter usually attack you on sight. However, the Artifacts that Burial Mounds contain are quite valuable. When you find a Burial Mound, you'll be asked if you want to examine it, Y/N? Select Y if you do want to examine it, or select N if you want to leave it alone. If you select N, you immediately leave the Burial Mound screen. If you select Y, you can transfer Artifacts from the Burial Mound to your Expedition. Press the left arrow key, or press the joystick left, to pick up Burial Mound Artifacts. Returning to the Ship To re-embark, walk your party directly up to your Ship. The Men & Equipment Menus will automatically appear. Transfer Men & Equipment back on board ship the same way you took them off: Highlight who or what you want to go back on ship and use the right arrow keys or press the joystick right to transfer them from the Expedition to the Ship. You can transfer all Men and Equipment back onboard ship and return to sea, or you can transfer trade goods you've acquired from the Natives from the Expedition. Keep in mind that Horses carry Equipment and Men. You'll need to transfer Equipment onto the ship first, and change your Men's movement mode from horseback to walking, before the Horses can go back on your ships. At least one Explorer will remain on shore to supervise loading all Equipment and other Men. IT IS IMPORTANT that you don't forget to put him on board, too, after everything else is loaded. Note About Food Consumption Food Consumption varies. It is slower when you are on board ship than when you are traveling overland. Terrain and weather can also make it slower or faster. Back To The Old World When you return to Spain (sail East and you'll find it almost without trying), you must see the King & Queen first. They will assess your progress, decide if you deserve to be promoted to a higher rank, and give you suggestions about what you should do next. Your goods are automatically cashed in when you return to Spain, so go see the Harbor Master to buy more stuff for your next voyage. PROBLEMS WITH THE GAME To free up additional memory refer to the Problems with the Game/ Product Support/Limited Warranty readme file for information on creating a DOS boot disk. DOS 6.0 users can alternately set up a multi-boot configuration. Refer to your DOS manual for information. When creating a DOS boot disk or a multi-boot setup, make sure the following lines appear in your CONFIG.SYS file: DEVICE=C:\DOS\HIMEM.SYS DEVICE=C:\DOS\EMM386.EXE NOEMS DOS=HIGH,UMB DOS 6.0 Doublespace users should also have the first two lines above, plus: DOS=UMB DEVICEHIGH=C:\DOS\DBLSPACE.SYS/MOVE DOS=HIGH Don't forget to include the SET SOUND= and SET BLASTER= lines in your AUTOEXEC.BAT file so you will hear sound while playing Seven Cities of Gold. Seven Cities of Gold is a trademark of Electronic Arts. Software Copyright 1993 Ozark Softscape and Electronic Arts. All Rights Reserved. Copyright 1993 Electronic Arts. All Rights Reserved.