OUTLINE 1. INTRODUCTION 2. CONTROLS 3. STRATEGIES AND TIPS 3-1. HOW-TO 3-2. HOW-NOT-TO 3-3. TRANSPORTERS 3-4. ITEMS 3-4-1. IMPORTANT PASSCARDS 3-5. MONSTERS 4. WALKTHROUGH 4-1. REGULAR 4-2. QUICK 5. DIALOGS 5-1. TZORG ANNOUNCEMENTS 5-2. NPCS 6. VERSIONS 7. CREDITS ================================ 1. INTRODUCTION 2400 AD was a favorite from when I was younger. It's a fast-paced game, with stuff like walkways, jetpacks and transporters, so it's not overwhelming. You'll get competent in a hurry, but at the same time, it has enough complexity to come back to again and again. You're a one-man wrecking crew out to bring down the Tzorgs' grip on the space colony of Metropolis. They've conquered humans and made them their slaves, allowing computer access only to those whose jobs require it. There's an underground movement to oppose the Tzorgs, but it's up to you to connect the dots, break into central control, and disable the main computer that the absentee-ruling Tzorgs use to control Metropolis. 2400 AD has a sense of humor, with Orwellian public-service messages and funny businesses(mashed bugs and a burger barn,) and the robots are a hoot too--one looks like a TV, another like a streetlight. You can pile up social demerits and get in a shootout, and the short/tall people and the folks with trenchcoats are funny too. Often you get the run-around which fits the whole theme of secrecy well. There's even an alternate solution to win. Along the way you'll slowly find you don't need to obey the Tzorgs' rules until you are able to run around carelessly and just shoot everything. It's so fun, you'll forget there are puzzles to solve. The game itself is pretty big, with a cross-shaped town (restricted zones in each direction) featuring futuristic walkways above streets and a vast 2- level underground. But it has many ways to get you around quickly, including the subway trains that can run you over, which is way too cool. If you don't have the time for an Ultima, take a hack at 2400 AD. It's slightly absurdist, yet very plausible. 2. CONTROLS These should be self-explanatory. For commands that require a second keystroke, you can freeze the world til you try it. A=attack* B=break down a door* C=climb(specify U(up) or D(down)) D=drop E=enter F=fix G=get* I=go north J=go west K=go east L=load from node* M=go south O=open(this also closes open doors)* P=push/pull(chairs, small desks, etc.)* R=read(no direction. Works if you're one square away from something.) S=search T=talk* U=use(direction may be specified depending on the item you're using) W=walk(toggles running/walking) X=xamine(inventory of what you're carrying) Z=Zurrender(sends you to jail in Tzorg Rehabilitation Center) Illegal commands: H, N, Q, V, Y *:(specify direction, I, J, K, or M) You can pause the game ad hoc with any command that requires a direction. Otherwise, time will pass every few seconds. ??no usage charge if you break an item 3. STRATEGIES(COMBAT, MONEY) 3-1. HOW-TO For combat: Use unconscious people as a bunker. You can shoot over them, but robots can't. Don't worry if an "important" person is shot. They reappear after you leave the area. If you can get on a walkway, do so. If you fire quickly, you'll get two attacks for each robot attack in return, and you can flee quickly too. You'll probably want to try the walkway trick in a restricted zone for fights, because there are too many robots in the central zone--however, if you meet a level 2 robot in the central zone, walkways can help you escape. Robots don't run or even walk on walkways. You can. Which leads me to another point: Fight one robot at a time. The best way is to sucker a Checker into following you. Then blast him in a deserted alley. That leaves two sentries, but run away strategically, and often you'll only have to face one. You might even want to blast mechanical arms if you are lucky enough to find them. They can't fight back. The best place to kill a Checker is in the north zone entry, off to the east. Back up against the pipes and fire away. You now have a safe haven against enemies, too. Also, avoid being on a diagonal with a Tzorg robot. They can attack you, but you can't attack them. Because they can jump and fire, sometimes you just get screwed that way. Hide in an alley to wait out a storm, or go into a multi-level building. Enemies are less likely to follow you there. They may even forget what you did. Once you get very good and have decent armor, you can just walk around and pound enemies. Stay away from the central facility, but you can use the walkways to run after border patrols and zap them quickly. When the game clock hits 2401, you can often climb down to the underground and back up, and enemies will recharge. If you can sucker a checker into the FA74 door behind the Novue apartments, you can gain money quickly. Finally, if you are low on ammo/endurance, remember to search if you've killed a robot and are about to die. The credits will stay, and you can always pick up your weapons later. For improving your character: WARNING: This decreases your total temporarily. You can also get an endurance boost. I recommend climbing up and down in Johnnie's Corner, where you are safe, or in the underground just before you go exploring. Any time you won't be fighting soon. Plastiform also heals you, as does stopping in at the hospital. Of course, you lose endurance if you are shot and hit. You can even lose endurance if shot at, but much, much less rapidly. Endurance: Climb the stairs(keep doing it up and down) or run instead of walking to improve maximum endurance. This is the most useful attribute, since it allows more room for error during big fights. And you need 20 endurance to break down a regular door, or 50 for an orange one. Leave yourself 5 health points or so after a nice long workout, and be sure to do it away from any enemies. Stairs under the Novue apartments are a great place. Johnnie's Corner is another good place, and if you have plastiform, use it in combination with your running. You should also note you can lose a random endurance point getting shot at with robots missing, so if you are below 4, don't try to be macho and shoot it out, even if you've got the best armor and weapons. IQ: Use transporters. Fix items. Use technical items like scanners or grid- reads. This goes up on its own and is self-sustaining, but it has no side benefits. Agility: Shoot weapons a bunch of times. Killing enemies seems to improve them. Also fixing broken weapons helps. Even fixing a grid reader can help. This will improve as the game goes on, and it helps you hit robots and avoid their fire. Affinity: Talk to people. Salesmen will always listen to you, but they don't always help your affinity. This doesn't need to be high, and it doesn't affect item price. Again, this increases naturally, and even with an affinity of 1, you can eventually talk to people. You just need endurance at 31. Also, everyone you need to talk to will listen no matter what your affinity. Note that people may ignore you if your current affinity and endurance are low enough--whether people talk to you is a function of current energy and affinity, but they don't give special conversations if you do really well. NOTE: talking to Tim in the Underground can raise your affinity, even if it is at 1. So what can you start with? I think --21 endurance --56 agility --16 iq --06 affinity Will let you do what you want and need very easily. Booster pills raise attributes to 99 but decrease the maximums. They are not worth it. Avoid them. Also, the boost labs are fun but not necessary. You don't need 99 in any attribute to win the game, and 99 IQ is easy enough to get, anyway. Attributes recharge at the rate of 1 attribute point every turn for each attribute. So every 4 moves, you get an endurance point back. The attributes alternate with each move. 3-2. HOW-NOT-TO Well, stuff like getting social demerits is fun. But you won't want too many, early on. --Pay a loan late at Brehm's --Checker catches you in a restricted zone without a passcard --Don't check in on time to Public Tracking Office Here's how to get robots to "notice" you: --Shoot at a robot to instigate combat --Set off a bomb --Load an item from a node --Get a boost at a lab Here's how to get sent to the Social Rehabilitation Center. --Gain too many social demerits and submit willingly --Pass out(run/climb too much) without enough money for the hospital --Get shot down by robots --Get run over by a subway train and don't have hospital money. --Type Z(Zurrender), which is excellent if you're lost. See the next bit below. --Break into the control console but type in the wrong codes. Help! I got killed! --No you didn't. In fact, freedom is close by. Just leave the rehab center and re-enter(search your cell wall to the west, climb down, go west, climb up to the surface, and go back east). On level 1, in the southeast corner, you'll find some familiar equipment in an open box! Help! Stuff got confiscated! --See above, but you don't have to break out of jail. 3-3. TRANSPORTERS AND THE UNDERGROUND Sid, in the storage part of the underground, tells you the code to use the transporters. Type LETSGO, and the transporter will ask you for a code. Below is a table of codes and locations. # Where it is, and where you can go from it --------------------------------------------------------- 00 Public Tracking Office(Center), 01-04 and 24 01 Johnnie's Corner(East), 00, 02-04, and 24 02 University Main Building(South), 00-01, 03-04, and 24 03 Administration(West), 00-02, 04, and 24 04 Megatech(North), 00-03 and 24 05 Level 3 below Administration, 06 06 Level 4 below Administration, 05 07 Below Garbage dump, 08, 10-11, 13-14, 16-17, 18 08 Below Garbage dump, 10-11, 13-14, 16-17 09 Below Garbage dump, 08, 10-14, 16-17, 10 Below Garbage dump, 08, 11, 13-14, 16-17 11 Below Garbage dump, 08, 10, 13-14, 16-17 12 Below Garbage dump, 08, 10-11, 13-17 13 Below Garbage dump, 08, 10-11, 14, 16-17 14 Below Garbage dump, 08, 10-11, 13, 16-17 15 Below Garbage dump, 08, 10-11, 13-14, 16-17 16 Below Garbage dump, 08, 10-11, 13-14, 17 17 Below Garbage dump, 08, 10-11, 13-14, 16 18 Below Garbage dump, 08-11, 13-14, 16-17 19 Beyond 07-18, 20-23 20 Beyond 07-18, 19, 21-23 21 Beyond 07-18, 19-20, 22-23 22 Beyond 07-18, 19-21, 23 23 Beyond 07-18, 19-22 24 Underground, 00-04 Here is how to get into the underground: --Behind the locked door in the Novue Apartments(east) --Behind bookcases on the west side of Administration(west) --Behind Marion's office in Administration(west, to access terminals) --In the garbage dump(north, to endgame) --Climb around in the subway(south station especially, transporter guidance device) --Behind a locked door at Larry's(central) --Find the fake wall in your cell and climb down from the Tzorg Authority Complex. 3-4. ITEMS WHO SELLS WHAT? Wes, Nguyen, and Verne sell stuff in the underground. You find this out from Carlos, one of the first people you meet. Jeff sells passcards at the east end one level down. 0150 ZACs 0050 Passcards Passcards are based on hexadecimal numbers. For instance, passcard FA74 opens up a door at location (F*16)+A, (7*16)+4, where F=15, E=14, ..., B=11, A=10. Thus that location would be 234, 116. Read the door you want to open for its location. Wes(central area) 0050 Hand Phaser 0120 Hand Blaster 0500 Mini Cutter 1000 Laser Cutter 2000 Blaster Rifle 3000 Pulse Laser 0200 Stun gun Nguyen(by storage area)--does not tell his name 0850 Video Scrambler 0500 Directive Override 0300 Scanner 0200 Disruptor 0500 Light Shield 0025 Booster Pill 0050 Plastiform 0250 Hologram Projector Verne(west side)--does not tell his name 0050 Plastiform 0300 Disrupter 0125 Time Bomb 0100 Detonator 0025 Booster Pill 0875 Heavy Shield 0300 Scanner 0850 Video Scrambler Guy who sells energy cells 175 25 units 300 50 units 500 99 units This is a rip-off, since you can get unlimited free energy cells very close. He buys them at (# of charges)/16, rounded down. That's one outrageous mark-up, but if you're desperate, or just starting out, sell him cells. Between the cells and running back and forth to dump them on him, and the loan from Brehm's bank, you can get a light shield pretty quickly. That'll let you run around more freely. You may, if you want, save up for a heavy shield. Usually entering and leaving the underground recharges the border patrols, whom you can divide and conquer. Tim buys stuff in the underground. He generally offers 40% of its worth. The plasma rifle sells for 4700 credits so it would be worth ~12000. But as it's very powerful and doesn't break, and you don't need credits, just keep the plasma rifle. Above ground: Gilbert doesn't sell anything, but he does exchange stuff. Trade ENERGY REGULATOR(700 at Larry's) for a MICROSTAT. Also, look in back for a MULTIPLIER TUBE Gilbert threw out. Spider gives you a passcard, hand blaster, and plastiform. On the PC version, he may give you another, so you may be able to hoard blasters and get a lot of credits. You start with a hand phaser and grid read. Larry sells some important things. 0250 GridRead 0450 Hi-Voltage Oscillator 0700 Energy regulator In general he charges 1/10 the value of a broken weapon, and since the plasma rifle is valued at 12000, he is giving you a great deal. The plasma rifle costs 550 to fix + 450 for a high-voltage oscillator + 700 for the energy regulator to trade for a microstat. You also need a multiplier tube Gilbert threw out. Hugo fixes the plasma rifle for you. Also, you can find booster pills when you climb down from your cell in the Rehabilitation Center. But you can't sell them, and they're not really very good for you. WHERE ARE THE BOOSTER LABS? Fritz in the west part of the underground knows; take the corner door each time, but don't forget the way back! At one place there is a choice between two non-corner doors. One leads to the endurance labs, one to the IQ labs. Be prepared to spend time(1000 units) and credits(1500 units) there. There are some items you can't buy straight off. One is critical to the game, and the other may help make it a rout. Wes hands over the plasma rifle after you've bought stuff from him for a while. Selling to Tim may help you get the item earlier. The transporter guidance device is in the south subway. You have to climb on the pipes separating the tracks(unless you want to risk getting hit by a train!) The device is in the east room. 3-4-1. IMPORTANT PASSCARDS FA74 gets you underground in the Novue Apartments. 682D = (orange) north door of blueprint room 6435 = (orange) south door of blueprint room 569F = (orange) door to Transporter Guidance Device 659C = door to transporter guidance device 76a5 = Transporter Guidance Device passkey 058b = Marion's office 0977 = below Marion's office 3-5. MONSTERS Well, there are four levels of monsters(5, 5, 4 and 2 different types by level) LEVEL 1 ROBOTS: CHECKER: One at each restricted zone border. Looks like a TV with a heart-monitor line running across it. It will ask you for ZAC's if you cross into restricted zones. If you have none, you get a social demerit and will be asked to go to the Rehabilitation Center if you've racked up five or more. If you do, it allows you to proceed. It may follow you even if you are in the central zone. SENTRY: Technicolor R2D2's. Two at each border to the restricted areas. One is also by the Public Tracking Office. They will attack if you have broken laws. MECH: a long pincer-like arm on a platform. It cannot attack you. It allegedly relays information to other parts of the city. PATROLLER: They hover around the city and will attack you if you've broken any laws. POLICE: This looks like a vacuum cleaner with static cling. It asks you to submit to a contraband check. If you don't, it issues a security alert. If you do, you get a social demerit, and items are confiscated, but they can be found at the Rehabilitation Center. LEVEL 2 ROBOTS: FOLLOWER: Looks like a flexible eyeball-thingy. It will attack you if you've been breaking laws. GUARD: Looks like a truck. HUNTER: Attacks you on sight. Looks like a victrola on acid. SEEKER: Looks like some sort of weather machine and will attack you on sight. LOOKER: Looks like some miniature sort of tank. Patrols the Rehabilitation Center. LEVEL 3 ROBOTS: CYBORG: Looks like a sort of Gingerbread Man. MINIBORG: A short Cyborg. VIEWER: Flat thing with two "eyes" that alternately pop up and down. SCANNER: Like Viewer, but not so flat and has just one eye that moves up and down. LEVEL 4 ROBOTS: PROTECTOR: A lot of these guard critical items/places. The back entrance to the Authority Complex as well as the Transporter Guidance Device and the Garbage Dump are some of the places it guards. TANK: Found on level 1 of the front entrance to the Tzorg Authority Complex. 4. WALKTHROUGH 4-1. THE LONG WAY The year is 2400 A. D. and the Tzorg Empire has enslaved the city of Metropolis for a while, using robots to keep the peace, in its quest for galactic domination. But wait! There's hope! You, with the help of the Underground, a covert resistance movement who never get organized enough themselves to put information together and stop the oppression, can overthrow the Tzorgs. I have asterisked out quests where you just need to find information. They are not strictly necessary, but they are neat puzzles. Also alternative solutions are labeled with "+." They may require knowledge found elsewhere in the game. First, start with intelligence=agility=endurance=30, and affinity=9. If you really need to improve affinity just talk to someone, cut off the conversation, and talk again. That's one-half of an affinity point--and if people ignore you, shopkeepers won't, and you can build affinity that way. However, with this walkthrough you will have the info you need to complete the game, so why bother with the people you're trying to save? For endurance, run or climb stairs--which lowers it short-term but raises the maximum long-term by a quarter of how far it is lowered. Agility comes from fixing or using weapons, and intelligence comes from fixing or using items. You can pretty much futz with a teleporter or a gridread or a scanner and get intelligence to 99. NEVER, NEVER use a booster pill. They're not worth it. Boost labs are too hard to get to if you want an efficient walkthrough, although they are a neat puzzle. Look for Fritz in the underground if you really want to know. [Insert cranky comment about how technology makes us lazy and fat and doesn't improve our endurance ONE POINT here] The first thing to do is to go to Joe's Bar. It's a building north and two to the east of where you start the game. Spider is in back, behind the bar. He's lying down. Now, he'll ask you to go to Johnnie's Corner to see Reggie, who willyou a password. You'll want to run east(Johnnie's is in the south of the east end) to avoid the Checker and a potential Social Demerit. It isn't necessary to get the password, but if you don't, you'll need to get a loan off Brehm's Bank at loan-shark rates or suffer through a lot of losing battles with a hand blaster. Even Brehm tells you the way you should be making money is by killing robots. Searching for and finding energy cells and selling them at 5 credits is another, but it's a little more tedious. However, if you're out of credits and guns, this is viable. It is less honest but more effective, once you have given Spider the password, to drop all your items and talk to him. Then drop the hand blaster you've received and talk to him. Some racket, huh? Having several hand blasters isn't useful, but selling them all and coming back again is. And if you're ever out of ammo, just reload, get killed, err, "knocked unconscious," and pick up your gun again in the southeast corner of the rehabilitation center(along the south wall is where contraband is hidden) maybe stopping to see Spider along the way. A quick way to find Tim, who buys stuff, is to use location 24 in the transporters. One other thing worth noting about picking up credits is that if you kill a robot and go to the correctional center, you can go back in a reasonable amount of time and search for its credits if you hadn't before. **At Johnnie's Corner: It's in the east sector. Run all the way east(to avoid the checker robot and social demerits) and Johnnie's corner is to the south of the end of the walkway. Johnnie's at the bar. He'll tell you Reggie's upstairs if you ask about REGGIE. Go upstairs and ask Reggie the PASSWORD. By the way, the stairs up/down are a great way to improve your endurance. Most of the places have tubes, which are strangely a bit slower for you--you have to wait for that noise to play. ++An alternative way to get there is to enter the transporter just outside of the check-in center and type "LETSGO" and then "01" which sends you to the transporter just outside Johnnie's Corner. Back chez Spider you'll get Plastiform(healing) and a hand blaster and a passcard FA74, which opens the door in the Novue Apartments, behind which you can get to the underground. Don't worry about getting energy, or that you can't load from an energy node without attracting attention. In the underground there is a place with unlimited energy cells. There's also another place in the Megatech warehouse that has lots of energy cells. Rudy tells you about them. The first thing you'll want to concentrate on is buying armor, perhaps a light shield. It is 500 credits and can be found in the underground. I'd advise picking off robots guarding the borders first. To sneak behind them, either run on the walkways or use the transporters(type LETSGO and then at the second prompt type 01, 02, 03, 04 to send you to the restricted zones, and 00 sends you to outside the Public Tracking Office! Read at any transporter to see its number.) The checker will follow you, and you will probably want to sucker him into a corner. Then attack him. A recurring strategy for fighting robots is to arrange things so you take on one at a time instead of several. Alleys are your friends, especially since robots can't shoot diagonally in them. By the way, if you get "killed," just search for the loose panel in the west of your cell. Climb down to the first level underground, then go west and climb back up. You'll be in administration(the west side!) Then go back to the correctional center. That's the first building after you leave the western zone, on your north. Your items are in a box in the southeast corner of the first level. Items are put there whenever you go to jail, so this happens if you Z(urrender) too! It's convenient and makes the game easier, but you can't help wondering that security's a little lax. (Also, confiscated items go here!) After you get the light shield you can attack robots with a little more abandon. I'd wait until you have 1000 credits to buy stuff from Wes(i.e. a Laser Cutter). In fact, you might want to buy a lot from Wes and sell it back to Tim so that he will give(that's right, give!) you the plasma rifle. Of course, the rifle will be broken, but we'll get to that later. Your next priority should be the blueprints. If you've been "working out" your energy by climbing stairs at Jonnie's Corner(or other stairs) it will be pretty high by now. Once it's over 50, you can break into the orange handled "heavy" door in Megatech. A high-powered weapon may work too--plasma rifles do but I'm not sure about lesser ones. Behind it is the blueprint room--there are some strange blueprints you should give to Les. Ask him to BUILD the blueprints, and he will charge the modest fee of 3500. It's worth it. The field disperser is great armor(you can ignore attacks from level 1 and 2 robots!) and will get you through force fields if you keep it charged. It won't break, either! With the field disperser the robots can't bug you any more above ground, unless you poke around in the upper levels of the correctional facility. After picking up the disperser, you should concentrate on getting the very best weapons with your credits, unless you feel like buying/selling to get the plasma rifles as mentioned above. You might want to pick up a jetpack. There's not that much else to buy, anyhow. But what about puzzles? Stop off in the south subway to find the transporter guidance device. Make sure you don't get hit by a train! It's worse than getting killed normally because you may lose money. There are some tough level 4 robots there so you may be best off to wait until they lose their "charge." This is a surprisingly effective strategy at any point when robots are behind energy fields. Robots have to recharge a lot, and they die out. Just walk past them then. Behind them in the second room, you find the TGD. Don in the hospital gives you the transporter combination, 18-09-12-15. I'll tell you what this means later. For the plasma rifle, you'll need to trade an energy regulator(700 at Larry's) for a microstat at Gilbert's and also find the multiplier tube Gilbert put in the trash out back. Fixing it costs 550. To raise the money, just waste a bunch of border guards if you don't have any better plans. Probably the ones to the west should be avoided, as level two robots may come from the correctional center on the alert. **Off to the west there's another part of the underground. For a superquick walkthrough you don't need to do this, just copy the deactivization codes, but the puzzles are rather fun, and I recommend trying them before "copping out." There are access terminals that give deactivization codes so you can win the game. Asking around at administration tells you they're behind Marion's office. It's one of those doors you need 50 endurance to break down, but don't worry. There are no robots in this part of the underground, so you'll get your endurance back with no trouble. Once you follow the hall and go downstairs, you'll have to climb over some pipes to get down to the second level. Again climb over some pipes to get to the first access terminal. As Jimmy told you in the west underground, "ACCTRM"(level minus 2) gives "ACCTRM0" as access code. Type CODES to avoid the humorous error messages, giving you the first deactivization code, CHLOBU. The tube to the second level reveals a bunch of conveyor belts. If you don't feel like mapping them out, here's the shortcut. Take the one to the east and follow it until it turns south. When you branch to the south and west, go west and then take the next turn to the north. Beyond the belt is an access terminal. Type ACCTRM1 and then CODES to get the second code, PERABR. For the third terminal go south and then east. You will find transporter 05(read when you're around the transporter!) A wild guess, or "seeing" the transporters beneath the garbage dump on the north side, might make you try LETSGO and 06. Voila! Level 4. Now there are a bunch of bins you need to push around. Basically, you can only push a bin onto an empty space. You'll want to get to a 2x2 room over on the west side, and on top of it, if you go over there, the disk may re-load and re-shuffle the bins to their original position, leaving you trapped. Don't worry about being trapped--you can push your way back out or even Z(urrender) if you must. Saving the game before pushing anything is probably the best precaution. The pattern to get to the third terminal is below("go W" means go all the way west): 2W, 3S of terminal 6. Push W 2x. Go N, Go W, Go S. Push W 5x. N. Push E 2x. N. W. Go 2S, W. Push W. S. E. Push E. S. W. S. W. Push N. Open door to W, go W twice. Talk W, "ACCTRM2" and "CODES" gives you EDDONE, the third and final code. Getting to the Tzorg complex is tricky--go to the waste dump in the north, but because there are a lot of guards, you might want to make sure you have two weapons loaded before you enter. Enter the dump from the north and go to the east. There is a maze, not too tricky once you realize which garbage you can walk through, but you will swing around east, south and west to the southwest corner where you'll find stairs down. Here's where you hit the "funny" transporters. If you don't have the Transporter Guidance Device, you won't be able to complete this part. Basically, you want to enter transporter 7. Teleport to transporter 18(type "LETSGO" and "18") and then 09, then 12, then 15, like Don told you in the hospital. Go east and take the stairs down. Then you'll encounter four teleporters. Doesn't matter which one you enter. They're teleporters 19-22. The one on the other side is, logically, 23. "LETSGO" and "23" gets you there. From there, don't enter any side rooms but go south. Then off to the west is a heavy-duty door. There are robots behind there but let the robots plug up the doorways, so you'll only have to take on one at a time. After opening three "heavy" doors there is a north-south hallway. Skip by the hallway, and don't go out until your endurance is high enough to take a few hits before you make it through. Most of the guard robots are stationary but they're not guarding anything. Just keep going west through the doors. There's only one way to go after that. You'll find yourself in a narrow hallway going north. Don't exit it--just fight the robots one at a time. There's also a possibility they'll need to recharge--in that case, to the east of the passage's end and the south is a place to recharge. If you keep going east, behind a heavy door you will find some much less difficult robots. Get rid of them, and then look for bookcases along the north wall. Behind one of them is a flight of stairs. Each time you go up, there'll be more stairs close by. Always take them. At one point you'll have a choice between a conveyor belt and the stairs. Take the stairs. The conveyor belt is a convoluted one-way ticket back to Metropolis, away from the secret entrance. Climb up the stairs again and note a heavy door to the right. If you enter the Authority Complex directly you can break that door open but couldn't climb over the garbage to get to where you are now. Go north through the force fields and save the game--just to be sure, as typos will send you to the correctional center--before you type in CHLOBU, PERABR and EDDONE to shut down the robots. You win. Enjoy the (primitive Apple IIe) fireworks! ++-there is an alternate solution as well. If you go through the front door of the Tzorg Authority comlpex and get to the conveyor belt, you can cross it with a jetpack, but you need to get the timing right so you don't hit any walls. Which means that the whole Transporter Guidance Device puzzle is technically unneccessary. Still it's fun to try this both ways. 4-2. THE SPOILER WAY This is for experienced players who already solved the game. Going through quickly spoils things. Start with 26 endurance, 1 charisma, 57 agility, and 15 IQ. If you want to talk to people, you can go with 21/6 endurance/affinity. Go to the transporter node. Enter LETSGO and type 01, then 00, until IQ bumps to 16. Then type 24 to get to the Underground. Go east and take the second ladder you see down--before that ladder there is a door to an orange room and you can sell your hand phaser to Tim. Type SELL and Y. You can climb the stairs and run if you want at any time to improve endurance (you need to get to 31,) but be sure to quit around 5 endurance or so, so you're not taken to the hospital, where they rip off your money. Down the stairs, you can go east some more and up the pipes. Go south at the T and harvest energy cells by searching at the grid and taking what's there. You'll always find an energy cell there. Use them on your GridRead and then use the GridRead--actually, you don't need to use the cells for the boost, but it stops that beeping noise. Fix it if it breaks. You can use several energy cells for this, and once IQ is at 60, retreat to the west orange room and open the door below. Sell your energy cells. Now continue the whole process a few times. You should be improving endurance along the way, so it's actually very useful. The trick is to get strong before your first fight. You can also improve IQ up to 99 if you want, but you don't need to. 60 is probably more than enough. Once your IQ is high enough, sell the GridRead so you can run for eight energy cells at once. It gives 100 credits. Now take transporter 24 and go to Wes's. He is west of the pipes. Buy something you can't afford, then stop the conversation, then repeat twice. He'll give you a broken plasma rifle. Go get some cells if you need them to stock up--but leave two slots open. Now make sure your maximum endurance is over 31 for this. If not, use the stairs a bit. Use transporter 24 to go to transporter 00. go east and north and east and enter Joe's bar to the northeast. Climb over the bar and enter the door in the northeast, then go south. Talk to Spider. Talk to him again and say "MADEIT" to get a hand blaster and plastiform. Now you can start attacking enemies. Make sure your health is good and type LETSGO to get to 01, 02, 03, 04--the restricted zones. Take them on one at a time if possible--just run if too many approach at once. Your goal is to get to 1700 credits. That will get you the Plasma Rifle. Watch out for police robots and patrollers--they are good for credits, but too many may kill you. Don't run, as you want to conserve endurance, and don't try to move too far ahead. It's possible to use the walkways, but stay away from the northwest, as the Tzorg Rehabilitation Center is there. It houses level 2 robots. You can't handle them yet. Save after each enemy you kill. So what do you do with the money? While 500 credits gets a light shield, it doesn't really defend enough against level 2 enemies. I recommend getting up to 875 credits for the heavy shield. The best way to do that is to pick off border patrols. Just go to the Underground, look around, and come back up. You can use the transporters to go to #24 and back. You can also get a loan at Brehm's (2 east of registration) for the final 200 credits, but if you get it too soon, the robots will attack you for a delinquent loan til you pay 300. That includes the level 2 robots. You don't want that, yet. Once you have 875 credits, go to transporter 3 and enter Administration(go SW along the wall) and go east and south at the T. The second guy at the end lying down is Nguyen. He'll sell you a heavy shield. That, and the hand blaster, will get you started. You can wear enemies down. Just save after big fights, though, as the shield can break. Then you're in the soup. Don't worry about getting killed as you can always go back to the SE of the rehab center to retrieve your items. You probably only need to kill 10 enemies to get the 875 credits, with everything else you sold. Things become easier then. The next things to save up for are: Multiplier Tube(Garbage in back of Gilbert's, west side, search south) Microstat (Larry's, just NE of registration) Energy Regulator (Larry's, just NE of registration) HV Oscillator $550 to fix the Plasma Rifle (Hugo's, just NW of registration) You should be able to beat up clumps of monsters to get this. If your shield breaks, again, death doesn't take any credits. You need 1700 credits for this, and now level 1 enemies die with one shot. Wipe them out wherever you find them--alternate zones around, climb into and out of the underground, and so forth. Run around and take stairs when you can, to improve your endurance to 50 or 60. If you want, and you're in the area, you can buy passcards 6435, 682D (as a small convenience) 677F and 747F in the underground by Novue Apartments. You should only have the plasma rifle, heavy shield and FA74 passcard in your inventory. When you have 3500 credits, go up past the walkway in the north zone and enter the first building on the left. Go to the door below. Take the elevator and go up to the door. Use passcard 6435. Search the center of the east wall. Now use 682D to go north, or break the door down. Les is in the NW building of the north area. Talk to him and ask about BLUEPRINTS and buy the field disperser. Load it and now tackle enough enemies to get another 1000 credits. Get a jetpack at Jetway Transport (south of hospital, east building.) Go to the Tzorg Authority Center--go to transporter 0 and go west. Go N W S and use card 677F if you have it. Beat the hunters and go S E N. Beat the protectors and use 747F or break the door down. Stand on it and run W W S S to the next level. More enemies ahead, then a bunch of fields. Load up at the node and if you have 40-50 energy then you can weave through the enemy fire--it may take a chance or two, so save here. You can also pick enemies off one at a time, but this takes longer. To the east and north, past this, is a field guarding level 3. Go southwest. You may run into a few sentries. You can probably ignore them. Use the jetpack to go east, then south. You need to make the move one square before you hit the wall. If using an emulator, slow it down to regular speed. Take the stairs up and you are right by the computer. Walk north and type CHLOBU PERABR EDDONE You win! ??you can shoot nodes 5. DIALOGS 5-1. TZORG ANNOUNCEMENTS Have a laugh. These are funny. Defective robot detected at the university. All units proceed with caution. Toxic waste emissions from the garbage dump may exceed safe levels for humans. The latest enemy of the state is now on display. This is an example of what happens to renegades.(*--he is in the west sector behind force fields. If you try to talk to him, it will say "Wes is on display for crimes against the state. No conversation allowed." even though you can go talk to Wes. When this message displays the person behind the force field changes!) Renegade detected in Northern Zone. All pursuit units activate and apprehend. There will be a temporary rationing of all meats. Please substitute Soy 27-B. There will be a public address by the Tzorg Council this afternoon at Administration. Attendance is required. Due to several accidents lately transporter Z-32-68 will be temporarily out of service for repairs. There will be no Tzorg address today. Rescheduled times for the address will be posted at a later date. Due to stepped up subversive activities, patrols will be increased in the future. Travel must be limited to a minimum. Fuel reserves are severely depleted. In celebration of the latest Tzorg victory in the 7th stellar sector, double portions of sugar will be permitted tomorrow. The latest enemy of the state will be on display in front of the Administration Building. This is an example of what happens to renegades. In the future, computer access will be limited to programs vital to the effective control of Metropolis. There has been a major power interruption in the Western zone. All power engineers report immediately. Defective robot detected at the university. All pursuit units approach with extreme caution. As a result of recent social disturbances, double security will be maintained until further notice. Since Tzorg policies have been in effect, gross planetary productivity has doubled. City merchants are reminded that support taxes are currently due. Until further notice, all residents should add iodine capsules to their personal water supply. As of today synth potatoes will be available to the public. The Tzorg Empire wants you! For details, contact your nearest Imperial Army recruiter. The Tzorg robots are here for your protection. They are your friends. Air quality alert! Toxic emissions from the City Dump may exceed safe levels for humans. All class 4 robots are now due for maintenance and rehabilitation. [useful-- you can sneak in maybe] The government is happy to announce the rehabilitation of 10 more citizens. Another reminder of your Tzorg government at work. Section A is behind its work quota. All units will work additional shifts until this condition is rectified. A seminar on attitude management will be given at the Rehabilitation Ctr. All citizens are encouraged to attend. 5-2. NPCS Unimportant people don't have much to say. Their responses are randomly listed from the following: --Soon the Tzorgs will have us all brainwashed. --Things were so much nicer before the Tzorgs came. --I'm busy, please let me be! --I despise robots! --I'd like to talk, but I'm in a hurry. What people say(in general): (You asked about something they don't understand) You know everything I know about that. I really can't help you with that. Pardon me? What I know about that is of no use to you. My knowledge of that subject can't help you. (You terminate the conversation) So long. Bye now. Take care. Good luck! (Everyone knows about these:) WEAPONS: They sell weapons in the underground complex. DEVICES: I've heard that lots of strange things can be bought in the underground complex. SPIDER: Try around at Joe's. (Underground, everyone says this:) COMP: What's a computer? ROBO: I never want to see one again! SUBW: Take the down tubes in the stations. TOKE: the subway at ... (low charisma:) Funny...You're ignored. (what access terminals say to you--it varies depending on the level): Syntax error. Mouth held wrong error. Incorrect grammar error. Random annoying error. BYE: Access terminated. CODE: The primary deactivization code is ******. LOCA: You are * floors beneath Metropolis. **actual dialogs** I decided to write a brief census. However, it is hard to determine the sex of some people. A person is assumed male unless I can ascertain otherwise. There are 92 people above ground and 20 below that engage in conversation--I've missed a few vendors above ground. Above ground 52 are men and below 19 are men. I also have location information for each person below. It's written as follows: (place they're at)/(grid location)/(level)/(what they look like)/(if they move)/(if they're not IN a building) What they look like options: lying guru short plain wav(e/ing) watch(ing) If they move around, I give the location where I found them. UNDERGROUND DIALOGS: ********** LEVEL ONE ********** I go by Vince. I've ben trying to find the place to get an energy boost treatment. BOOS: I need my energy raised. TREA: People say that there's a boost lab out on the west end of the network. (151,104) guru My name's Melvin. I'm looking for Tim. TIM: He buys the stuff I don't need any more. (146,97) short move Call me Virgil. I'm going to get my stuff back. STUF: They took it when they put me in jail. I was sworn to secrecy. Ask Guido. GUID: He's in jail. Go back up the ladder and search all over. (152,98) short move People call me Carlos. I can help you find some things we have to offer. THIN: You know, weapons and other devices. WEAP: Wes moves quite a few weapons. DEVI: Nguyen and Verne have all sorts of fun toys. WES: Wes should be in his room by the first up ladder. NGUY: I think Nguyen is in the storage area down 1 level. VERN: Last I heard, Verne was clear over on the west end. (224,115) plain move I'm Fritz and I know the secret. SECR: The route through the maze. MAZE: The maze to the boost labs. ROUT: Just take the doors in the corners going in. Be careful to remember the way out, though. (37,115) plain I go by Jimmy. I found the access code for the terminals. CODE: It's ACCTRM followed by the number of levels it is underground minus two. TERM: They have the deactivization codes for the Control Console. (38,136) lying Jeff [sells ZACs] (244,118) labcoat Energy cell dealer (144,102) lying Verne (46,137) lying ********** LEVEL TWO ********** My name is Pinkie. I organize the Revolution. Do you want to help us? YES: Good! Mark, Robert, Sasha, and Richard can get you started on your mission. Ask around about weapons and devices you can get through us. NO: Then you have no business down here. MARK: He's at administration. ROBE: He's at Megatech. SASH: She's in the housing area. RICH: He's at the University. (241,114) guru Elroy's my name. I'm trying to make a Transporter Guidance Device. DEVI: The University was working on one, but their lab collapsed. UNIV: It's needed in a particularly puzzling section of the tunnel entrance. TUNN: I don't know where it is. ASTR: He's around someplace. He likes to run the wrong way on the slidewalks. (214,133) watch Call me Alfonso. I keep my ears open for good information. INFO: I know where you can get energy cells. CELL: Climb the pipe down the hall and look around. (225,118) guru Hi, I'm Sybil. I work for Hugo repairing things. HUGO: He's got a shop on the North Slidewalk. (213,132) waving move Tony's the name. I used to work with Horace in the Power Center. We even found the code for the binary maze once, but I forgot it. HORA: He's around here somewhere. CODE: Ask Horace, he knows the code. (96,98) short Call me Horace. I used to work in the Main Power Center. CODE: The code for the binary maze is DDDUD. POWE: It's underground. (90,107) lying Name's Barney. I'm looking for a device I heard about called a field disperser. FIEL: Sure, it lets you go through force fields without getting hurt. LOOK: I haven't been able to find it yet. (190,99) labcoat move Sid is my name. I almost have the code. CODE: The access code for the transporters. ACCE: I seem to have good luck with LETSGO. TRAN: There are a few of them around the city. (208,120) short Wes: I tell you what, you're such a good customer, I've got a gift for you. This plasma rifle is broken but a little work should get it going again. (179,98) coat Nguyen (197,138) plain ABOVE-GROUND DIALOGS: ************ CENTRAL ZONE ************ BREHM BANK & TRUST Welcome to Brehm Bank & Trust. My name is Edith. PETE: Mr. Brehm's office is on the 4th floor. BREH: Mr. Brehm's office is on the 4th floor. RECO: The records department is on the 3rd floor. (164,107) plain move I'm Brenda. I manage the bank's investments. INVE: I've been investing out of town. There's a revolution brewing. COMP: Somewhere in town there are terminals that will give you the deactivation codes for the robots. I don't know where they are, but you might try asking Lenore in Accounting, she pokes around a lot. ACCO: It's across the bridge in the other building. CODE: I think Lenore has heard how the codes are used. (167,107)-3 short I'm Zerben. I keep the books here at the bank. BOOK: Overall, they're in pretty good shape. TZOR: Rumor has it that the Tzorgs put some important computers under the Administration Center. COMP: I think Brenda knows what they're said to be for. (171,102)-3 waving move My name is Peter. I like making money. MONE: I own this company, it's Brehm Bank and Trust. Do you want some advice? YES: Basically, the only pratical way I can see you making money is by destroying and stripping robots. NO: Fine, I'm just trying to help. (163,105)-4 plain move CITY MAINTENANCE The name is Nancy. I keep the slidewalks running. LOCA: This is the city maintenance office. SLID: They're very sophisticated. MAIN: It's not too hard if you know what you're doing. (71,144) watch I go by Brian. Pardon me, but I need to ge back to my work. TRAS: It's all around here! WORK: I search through the trash for anything useful. (78,152) short out back MOE'S PLACE My name is Moe. Welcome to Moe's Place, my bar. Hold on a minute, the refrigerator just broke. REFR: I need to have Hugo take a look at it. HUGO: He fixes things. He has a shop on the north slidewalk. (71,85) waving SOCIAL REHABILITATION CENTER My name's Guido. My sentence is almost up, so I don't try to escape. STUF: When they take your stuff and put you in jail, they put all your things in the storage room on the first floor. ESCA: Escape the jail! (71,99)-2 plain I'm Sandra. I have no purpose. LOCA: This is the jail, you idiot. (72,104)-3 waving I'm Mack. I keep getting caught and put in here. CAUG: I'm with the Revolution, and I can't get through the defenses at the Authority Complex. DEFE: You need a field disperser to get through the force fields. FIEL: They're all over the Complex. COMP: The Control Console is in the Complex somewhere. DISP: I don't know where to get one. (74,110)-4 lying I go by Trudy. I'm always getting into trouble. TROU: Oh just about anything I'm not supposed to do. (88,104)-4 guru BIZARRO MUSIC I'm Uzella, the local music guru. LOCA: You're in the Bizarro Music Store. MUSI: Some people call it noise. I guess it depends on what you're after. GURU: I know music. (100,105) short move BURGER BARN N Elo is my name. Can I help you? LOCA: This is Burger Barn. YES: What with? Weapons, maybe? WEAP: Wes sells weapons. He's in the underground. UNDE: That, you'll have to find yourself. (121,87) guru SANITATION My name is Beth. I register complaints all day. LOCA: This is the Department of Complaints. COMP: I register them, I don't listen to them. (85,88) plain move B & B MOTORS My friends call me Mike. I sell motors of all shapes and sizes. LOCA: Why, this is BB Motors, silly! The sign's right above the door! MOTO: Motors make the world go round. (164,125) short move LARRY'S ELECTRONICS The name's Jerome. I keep things in order back here. LOCA: You're in Larry's Electronics Shop. THIN: Oh...like the ladder to the underground in the back. (150,86) plain METROPOLIS HOSPITAL I'm Lola, the receptionist here at the hospital. LOCA: You're in the Metropolis Hospital. HOSP: The Metropolis Hospital. (136,139) wave move Don's the name. I'm with the revolution. The robots caught me, but I got the sequence! SEQU: The one for the first tunnel transporters. It's 18-09-12-15. (149,124)-2 plain Vernon's the name. DON: He's down the hall. Second door on the left. (135,126)-2 short Call me Joyce. Lately I just wait. WAIT: For Sharon, she got hit by a train. JUNI: She's in one of the rooms up here. TRAIN: You know, the sybway. It circles the central zone. (155,126)-3 waiting Kelly's my name. The other day I heard one of the patients talking about some odd things. THIN: She said she knows a guy that can raise your energy. She called it a boost. PATI: I think her name was Sharon. (135,127)-3 waving My friends call me Sharon. I used to work on the subway until I got hit. SUBW: Yeah, the big thing on tracks. BOOS: Pat does body boosts. The last I heard, he was in the underground at the west end of town. (149,139)-3 lying Nick's the name. I'm administrative officer of the hospital. NONS: We just admitted a patient who won't stop babbling about how he's Found the Sequence. PATI: His name is Don something. He's on the second floor. HOSP: It's a big building with doctors and patients. (132,129)-4 plain Bennie is my name. Today I steer clear of Nick. NICK: He's a monster today. Ask him about it. (152,137)-4 waving move BURGER BARN E I'm Dorothy. I make the burgers here. LOCA: What's it look like? This is Burger Barn. BURG: If you really want to know...Yes they're synthetic. (183,129) wave MEGATECH WAREHOUSE SOUTH I'm Rosemary. I try to do as much nothing as possible. LOCA: This is a Megatech warehouse. (165,147) watch I'm Luna. I'm on a job for the Revolution, too. JOB: I'm trying to find parts to build a plasma rifle. They never break, you know. (169,147)-2 short UNIVERSITY BOOKSTORE I'm Lisa. I can sell you any book you want. LOCA: This is the University Book Store. BOOK: We have more than I want to think about. (106,156) waving PUBLIC REGISTRATION DEPARTMENT Psst. I have some advice if you want it. ADVI: If I were you, I wouldn't try the front entrance into the Authority Complex. ENTR: It's very heavily guarded. (150,99)-3 guru between Hugo's and Records Name's Cynthia. I've been trying to get onto the city computer, but the robots are using too much computer time. COMP: I think the number of robots is going up so they need more computer support. ROBO: It just seems there are more of them each day. (155,108)-3 short Simone is my name. I help with the paperwork. PAPE: I found some references to a device Megatech was working on at one time. DEVI: It would protect a person from force fields. MEGA: Megatech is the biggest manufacturer in the city. (154,107)-2 HUGO'S FIX-IT Hi, my name is Hugo. I fix things. (123,104) plain Bobbie's my name. I help keep the bank's books. BOOK: It's a little monotonous, but it keeps the bills paid. CONS: If my guesses are correct, the Control Console is on the 4th floor of the Authority Complex. (117,103)-3 plain move Hi. My name is Lenore. ACCO: Yes, this is accounting. TERM: They know about the terminals in the Administration Center on the west end. CODE: If you enter the code, you get from the terminals into the Control Console in the authority complex, it will deactivate all the robots. CONS: Ask Bobbie about the Control Console. I don't know any more. (124,104)-3 watch My friends call me Kim. I'm a workaholic. WORK: I don't have anything better to do. SECR: Deal with Wes long enough and he might help you get a plasma rifle. (124,104)-2 watch Call me Roxie. I help Kim.: I keep her secrets. KIM: This is her office. SECR: Now if I told you, they wouldn't be secrets! (117,107)-2 plain move MITCH'S GOURMET MASHED BUGS I'm Mitch. I make delicious mashed bug sandwiches. They're very tasty! LOCA: I call the place Mitch's Gourmet Mashed Bugs. GILBERT'S ELECTRONICS Hi, I'm Gilbert. I trade in electronics. With what can I assist you? REGU: I'll trade you an energy regulator for a microstat, OK? (Y/N) Y: Good, let me get the regulator: I hope it does you good./Oh, you don't have one. Try Larry. He might. N: Fine, be that way. TUBE: I threw one out just the other day. Sorry. ELEC: You know! Tubes and regulators and stuff like that. (85,145) I'm Kirby. I get rid of the junk around here. JUNK: There's a trash heap out back. (91,146) lying WEST SUBWAY I'm Naomi. I can help you. HELP: You'll need a Transporter Guidance Device to get through the tunnel into the Authority Complex. DEVI: Ask around at the University. They can help you. TUNN: Some folks in the eastern zone know about the tunnel. COMP: It's from there that the robots are controlled. (78,134) waving move JOE'S BAR Welcome, I'm Gus. I make the best drinks around. LOCA: This is Joe's Bar. SPID: He's in the back. JOE: He's around someplace. DRIN: All kinds of drinks. (165,89) wave I'm Joe. SPID: He's over there. JONN: His place is over in the Eastern Zone. (168,90) wave move I'm Mr. Body. Don't tell anybody, but I work with Jeff forging passcards and ZAC's. JEFF: Je's under the apartments. (168,96) waving move south of Joe's Spider: What are you doing back here? I can't help you/I see you've had some trouble. Here's another gun. He'll get you started on the right track/Welcome aboard! Find Harvey and ask him about the Underground. He's usually at the Novue Apartments. (168,93) guru PUBLIC TRACKING OFFICE Greetings, I'm Eddie. LOCA: You're in the city of Metropolis. SPID: He's at Joe's. JOE: Go out the front door and to the left. Take the first left then the first right then left at the end. Joe's is the next building on the right. (140,109) lying I go by Mimi. I'm hiding from the robots. ROBO: If I had a video scrambler, I wouldn't have any problems. SCRA: It blinds robots that rely on visual targeting. They can't shoot you. (136,108) short ********** EAST ZONE ********** NOVUE APARTMENTS Hello. I'm Harvey. UNDE: Look behind the lift tubes downstairs. (236,125) lying My name's Dallas. I'm the best fajita-maker around. TUNN: The tunnel entrance is in the junkyard. There's a trail in the trash at the back. Take 2 rights, 8 lefts, 1 right and another left. FAJI: They're a great delicacy. TRAI: You have to find it. (238,120) waving You can call me Sasha. I've been trying to find the secret entrance to the Authority Complex. ENTR: Chris has some information. CHRI: He's upstairs. COMP: It's the big building in the middle of town. (233,115)-2 guru My name is Gerard. I'm an actor, but I wait tables to pay the bills. PASS: I can help you get passcards if you need them. Ask around at Marti's. ACT: I usually act pretty badly. (234,123)-2 plain Hi. Call me Chris. ENTR: The only way you'll get in is through the tunnel. TUNN: Ask around at the Pensione. PENS: It's next door. (250,120)-3 lying My name's Chuck. CHRI: He's locked himself in his room again. You'll need a passcard to get to him. PASS: I don't know where to get any. ROOM: Right there, dummy! (243,122)-3 guru BORDER PENSIONE My friends call me Dave. I normally work at the Bizarro Music Shop but I hang out here some. LOCA: This is the Border Pensione. TUNN: Dallas knows where it is. Ask him about it. DALL: I don't know where he is. MUSI: I specialize in the guitar synthesizer. It's a really interesting intstrument. BIZA: It's downtown. (251,131) watch move is my name. I work at Megatech. DALL: He lives on the first floor at the Apartments. MEGA: It's the conglomerate on the north side of town. APAR: They're just outside. WORK: I do whatever I'm told. (247,135) short move MARTI'S KWIK-STOP Name's Wilma. I keep Marti here stocked up in chips and stuff. PASS: Jeff forges passcards and ZACs, but people say you need a code. CODE: I think it has to do with the numbers on the doors. JEFF: I don't know where he is. Ask around, someone will. (230,101) watch My name's Marti. This is my store. LOCA: You're in Marti's Kwik-Stop. (228,109) guru NED'S DRY CLEANING Hi. I'm Ned. LOCA: It's Ned's Dry Cleaning. (250,102) plain JONNIE'S CORNER Folks call me Jonnie. I guess you could say I'm a businessman. This is Jonnie's Corner. REGG: He's upstairs someplace. BUSI: Oh, I'd say business is OK. UPST: The doors around to the left. (233,136) short My name is Reggie. I help test prospective members of the Revolution. PASS: It's MADEIT. (236,132)-2 short move ********** NORTH ZONE ********** CITY WATER WORKS My name is Ofelia. I usually end up fixing leaks all day. LOCA: Can't you tell? This is the city water works. (120,67) short MEGATECH BUILDING A People call me Benny. I usually work with Robert. LOCA: This is building A. BLUE: It's between buildings D and B. ROBE: I think he's across the slidewalk. (102,66) plain move MEGATECH BUILDING B Call me Mickey. You know, like the mouse? I'm a machinist here. Now ask me about my mood. LOCA: This is Megatech building B. MOOD: Right now, I'm angry with one of my customers. The guy really needs an IQ boost. BOOS: They can actually boost different qualities in you. Find Floyd, he knows more about it. (106,54) guru People call me Oscar. I file all the blueprints. BLUE: They're in the back room. (106,58)-2 waving MEGATECH BUILDING C I'm Minerva. I keep an eye on the machines. LOCA: This is the Megatech Manufacturing Center. MANU: We make robot parts. ROBOT: I can't talk about them any more. (115,52) waving move MEGATECH BUILDING D Floyd's the name. I keep the pumps running. LOCA: You're in the Megatech Fluid Pressure Center. BOOS: You can get energy and IQ boosts some place at the west end of the underground. UNDE: I think there's an entrance in the east side of town. PUMP: They 're very temperamental. (100,39) lying Name's Jackie. I keep the pumps running. PUMP: They provide pressure to all the machines. I would think that Les could've designed them better, though. MACH: They're all over the place. LES: He's a wizard! Given the plans, he can build almost anything! (101,39)-2 watch MEGATECH BUILDING E Name's Robert. Hurry up. I need to take care of these blueprints. LOCA: This is Megatech building E. BLUE: I saw some pretty strange ones in the blueprint room. ROOM: Ask Benny where it is. MEGA: It's the bigest corporation in the city. (82,37) plain My name's Lily. I supervise out here. LOCA: This is Megatech building E. SUPE: I've worked here for years, so they put me in charge. (91,39) plain move I'm Ellen. Are you looking for Verne, too? YES: He's somewhere in the undergournd, on the west side. NO: Maybe you should be. VERN: He sells all sorts of goodies. GOOD: I really shouldn't tell you any more. (83,46) watch south MEGATECH BUILDING F Les: Folks call me Les. I'm a fabricator. I can build you anything if you have blueprints. Ahh, these are plans for a Field Disperser. I will build you one for $3,500, OK(Y/N)? Great! Let me run these plans through my minishop, and it will be done. If the plans are right, it should work fine. (71,37) short move ********** WEST ZONE ********** ADMINISTRATION I'm the janitor. Call me Juan. TERM: There's supposed to be one in the basement. BASE: Ask Dexter. He knows how to get into it. DEXT: I don't know where he is. (2,104) lying out back Call me Dexter. I jelp Juan with the cleaning. BASE: I can help you, but you'll have to be nice to me. Will you? YES: Try the back door in Marion's office. NO: What a jerk! MARI: There's an entrance in Lydia's office. I should get back to work now. LYDI: I really need to work. JUAN: He helps me, too! (6,128) short move Raphael's my name. I'm a real pro at looking busy. JANI: He hangs around out back a lot. (23,105) watch Call me Homer. I keep an eye on things. THIN: For example, there's an office here that people go into and never come out of. OFFI: I shouldn't say any more. I could get into trouble. (14,109) plain Marion is my name. I handle the public utilities. UTIL: Water, electricity, and such. (9,136) plain My name's Mark. I file paperwork here. PAPE: Once I saw a reference to terminals that give deactivization codes for the robots. TERM: I don't know where they are but the janitor may. CODE: They're needed at the Control Console. CONS: I don't know anything more. JANI: He's around here someplace. (26,102)-2 waving The name's Ponzine. I have information. INFO: Who sent you? SPID: All I can tell you is that you'll need a pascard code # to get to the terminals. TERM: I can't say any more. (85,88)-2 plain move I'm Zenor. They have vital information ofr you in the records department at the bank. INFO: Ask Zerben about Tzorgs. BANK: Brehm Bank & Trust, East of the Authority Complex. (21,123) watch east ********** SOUTH ZONE ********** PARK My name's Rhonda. I usually just sit around here in the park. I can help you, though. HELP: A field disperser is the best armor you can get. DISP: Ask around at Megatech. PARK: This is the city park. (106,166) lying UNIVERSITY FACULTY My name's Linda. I used to do a lot of research. LOCA: These are the Professors' Offices. RESE: I was working on a Transporter Guidance Device. DEVI: It would allow people to get into the Authority Complex. The person carrying it can use any one of the four "funny" transporters to get to the fifth. (120,178) plain UNIVERSITY ADMINISTRATION My name is Bob. I keep books for the school. LOCA: You're at University Administration. DEVI: I can't remember just where it was, but we had to go through the subway to get there. We had to leave it. LEAV: We needed a plasma rifle and a field disperser to get past the defenses. SCHO: Metropolus University, of course. RIFL: It's the most powerful gun I know of. DISP: I haven't seen one in years. (112,201) watch The name's Fred. My group is doing research on a fabled weapon called a plasma rifle. GROU: Eggbert, Jerrold, and I. PLAS: I've found references to one having been around, but it broke. Ask Eggbert about it. EGGB: He should be somewhere in this area. JERR: He tends to wander a bit. Try asking Eggbert. (112,199)-2 waving LIBRARY/MAIN BUILDING My name's Jane. I'm trying to find uses for some junk I found. JUNK: There's a pile of junk behind Gilbert's. GILB: He has an electronics store in the central zone. (121,213)-2 plain My friends call me Eggbert. Fred and Jerrold call me Lumphead. LUMP: I don't know why. FRED: He's around. JERR: I haven't seen him for ages. PLAS: Oh yes...I think when it broke, the owner took it apart and sold the parts. PART: I guess he sold them to some electronics dealers. Ask Jerrold about the dealers in town. OWNE: That's not important. What we're concerned with is the rifle. (101,201)-3 guru Jerrold's my name. I work with Fred. FRED: He's in the dean's office someplace. DEAL: Well, Larry and Gilbert have parts businesses. LARR: His shop is just north of the Registry west of Joe's! JOES: It's east of Larry's, of course. REGI: It's the second building on the north side of the east slidewalk. GILB: His shop is at the southweest corner of the Authority Complex. COMP: It's the big building in the center of town. (122,201)-3 lying My name is Richard. I explore the city when I can. EXPL: One time Bob and I saw an odd device in a research room. We had to leave it, though. BOB: I don't know where he is. Try asking Juli. JULI: I saw her just a minute ago... (101,203)-3 waving ALICE'S RESATURANT I'm Juli. I work with Alice. ALIC: She owns this place. BOB: Last I saw of him he was in the Main Office. OFFI: It's the building at the end of the slidewalk. (103,181) waving move Alice is my name. I can get you anything you want. LOCA: This is Alice's Restaurant. ANYT: Except me, anyway. (101,182) plain People call me Maurice. I'm into research. RESE: The research center used to be underground, but part of the center collapsed. (98,183) plain move BURGER BARN S Susan's my name. LOCA: You can't see that this is Burger Barn? (87,129) waving **********END ZONAL INFORMATION********** UNKNOWN LOCATION Name's Alex. Glad to meet you. JEFF: He usually stays underground one level. UNDE: There's an entrance around here someplace. (eastern zone) I'm Vivian. I have some important information for you. INFO: They have information important to your mission in the records department at the bank. BANK: It's on the north side of the east slidewalk. I'm Rudy. Nice to meet you. I work at the administration center, but I'm on break right now. BREA: I had to take care of some business. ADMI: It occupies the west end of teh city. BUSI: I got some energy cells to bring back. CELL: There's a whole room full of them at System Storage. My name's Denise. I'm trying to find Verne. VERN: He sells time bombs. BOMB: I want to blow up robots. ROBO: I don't like them. ******** FOUND IN DOS VERSION ******** The following dialogs were found in the DOS version of the game, probably a later release. I don't know where any of these people are, but they add a few hints and eliminate some unnecessary legwork in the game. I'm Cheryl. I work with Linda. LINDA: Talk to Linda about her research. Hello. I'm Jean. I love mazes, don't you? YES: There's a good one under this building, but I couldn't get through the terminals at the end. NO: Too bad. I know where there's a good one. TERM: I heard Jimmy got through 'em though. JIMMY: He's around the Underground somewhere. UNDER: You should know where that is. AUTHO: Be careful there, it's dangerous. Name's Laurel. I've just been to the terminal. TERM: I had to traverse a maze to get to the terminal. MAZE: I found a scanner to be of great use in getting through the maze. SCAN: Talk to Verne about one. Name's Sanford. I like to poke around in junkyards. JUNK: Be careful in the big one. You'll probably get lost without a scanner in there. SCAN: I only got one and you can't have it. Hi! I'm Holly. I've been looking for a guidance device. DEVI: Ya need it for a transporter beneath the junkyard. TRAN: Usin' a guidance device in th' transporter lets ya get t' sections ya couldn't ordinarily get to. JUNK: Smells pretty bad up there. How do you do. They call me Maddie. Have ya got the deactvation codes yet? YES: Good. You should see Lenore about what they're for. NO: Well, maybe Jimmy can fill ya in. CODE: I never knew 'em myself. LENO: I heard she sees a lot of Hugo. JIMMY: He hangs around the Underground a lot. Like the name tag says, I'm Hal. Are you looking for the main console? YES: It's on the upper level of the Authority Complex. NO: Oh. I heard you were.DSasha was talking about a secret entrance, you may want talk to her. SASHA: I just saw her in the apartments. APART: I live there too. Nice ammenities. AMMEN: Look it up! Hi, I'm Art. Have you had any luck with the transporters? NO: Yea. They transport you to different sections within the city, but ya need their access code to use 'em. YES: They sure are neat, I wish I knew the code! CODE: Sid must know it, he uses the transporters all the time. SID: He hangs around in the Underground. Call me Shifty. Everybody else does. Hey, ya wanna know a secret? YES: Plasma rifles explode if ya use 'em too much. PLASM: I love the way they scorch robots. I'm Wade. Watch out for Shifty there, he's a chronic liar. PLASM: I find 'em very reliable. Never had one break on me. **** end of dialog transcription **** Final note--on bugs. Sometimes a "short" person may be seen as unconscious. Also, if you are being chased by robots and go to the third floor of a building, people there may be unconscious. Perhaps the program is processing robots firing at you from below and the people around you are "hit."